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avfilter/ddagrab: only use acquired texture on valid updates
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parent
6154137b18
commit
21c6d12449
@ -82,6 +82,7 @@ typedef struct DdagrabContext {
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int raw_height;
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ID3D11Texture2D *probed_texture;
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ID3D11Texture2D *buffer_texture;
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ID3D11VertexShader *vertex_shader;
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ID3D11InputLayout *input_layout;
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@ -154,6 +155,7 @@ static av_cold void ddagrab_uninit(AVFilterContext *avctx)
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release_resource(&dda->const_buffer);
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release_resource(&dda->probed_texture);
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release_resource(&dda->buffer_texture);
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release_resource(&dda->dxgi_outdupl);
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release_resource(&dda->mouse_resource_view);
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@ -707,9 +709,29 @@ static int next_frame_internal(AVFilterContext *avctx, ID3D11Texture2D **desktop
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goto error;
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}
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if (need_frame && (!frame_info.LastPresentTime.QuadPart || !frame_info.AccumulatedFrames)) {
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ret = AVERROR(EAGAIN);
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goto error;
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if (!frame_info.LastPresentTime.QuadPart || !frame_info.AccumulatedFrames) {
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if (need_frame) {
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ret = AVERROR(EAGAIN);
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goto error;
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}
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// Unforunately, we can't rely on the desktop_resource's format in this case.
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// The API might even return it in with a format that was not in the initial
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// list of supported formats, and it can change/flicker randomly.
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// To work around this, return an internal copy of the last valid texture we got.
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release_resource(&desktop_resource);
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// The initial probing should make this impossible.
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if (!dda->buffer_texture) {
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av_log(avctx, AV_LOG_ERROR, "No buffer texture while operating!\n");
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ret = AVERROR_BUG;
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goto error;
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}
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av_log(avctx, AV_LOG_TRACE, "Returning internal buffer for a frame!\n");
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ID3D11Texture2D_AddRef(dda->buffer_texture);
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*desktop_texture = dda->buffer_texture;
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return 0;
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}
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hr = IDXGIResource_QueryInterface(desktop_resource, &IID_ID3D11Texture2D, (void**)desktop_texture);
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@ -720,6 +742,24 @@ static int next_frame_internal(AVFilterContext *avctx, ID3D11Texture2D **desktop
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goto error;
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}
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if (!dda->buffer_texture) {
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Texture2D_GetDesc(*desktop_texture, &desc);
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desc.Usage = D3D11_USAGE_DEFAULT;
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hr = ID3D11Device_CreateTexture2D(dda->device_hwctx->device, &desc, NULL, &dda->buffer_texture);
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if (FAILED(hr)) {
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release_resource(desktop_texture);
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av_log(avctx, AV_LOG_ERROR, "Failed creating internal buffer texture.\n");
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ret = AVERROR(ENOMEM);
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goto error;
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}
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}
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ID3D11DeviceContext_CopyResource(dda->device_hwctx->device_context,
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(ID3D11Resource*)dda->buffer_texture,
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(ID3D11Resource*)*desktop_texture);
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return 0;
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error:
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@ -1108,7 +1148,7 @@ static int ddagrab_request_frame(AVFilterLink *outlink)
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if (desc.Format != dda->raw_format ||
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(int)desc.Width != dda->raw_width ||
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(int)desc.Height != dda->raw_height) {
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av_log(avctx, AV_LOG_ERROR, "Output parameters changed!");
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av_log(avctx, AV_LOG_ERROR, "Output parameters changed!\n");
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ret = AVERROR_OUTPUT_CHANGED;
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goto fail;
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}
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