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avfilter/vsrc_gradients: add spiral type
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8e1cedbb61
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@ -25874,7 +25874,7 @@ supposed to be generated forever.
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Set speed of gradients rotation.
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Set speed of gradients rotation.
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@item type, t
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@item type, t
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Set type of gradients, can be @code{linear} or @code{radial} or @code{circular}.
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Set type of gradients, can be @code{linear} or @code{radial} or @code{circular} or @code{spiral}.
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@end table
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@end table
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@ -79,11 +79,12 @@ static const AVOption gradients_options[] = {
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{"duration", "set video duration", OFFSET(duration), AV_OPT_TYPE_DURATION, {.i64=-1}, -1, INT64_MAX, FLAGS },
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{"duration", "set video duration", OFFSET(duration), AV_OPT_TYPE_DURATION, {.i64=-1}, -1, INT64_MAX, FLAGS },
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{"d", "set video duration", OFFSET(duration), AV_OPT_TYPE_DURATION, {.i64=-1}, -1, INT64_MAX, FLAGS },
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{"d", "set video duration", OFFSET(duration), AV_OPT_TYPE_DURATION, {.i64=-1}, -1, INT64_MAX, FLAGS },
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{"speed", "set gradients rotation speed", OFFSET(speed), AV_OPT_TYPE_FLOAT,{.dbl=0.01}, 0.00001, 1, FLAGS },
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{"speed", "set gradients rotation speed", OFFSET(speed), AV_OPT_TYPE_FLOAT,{.dbl=0.01}, 0.00001, 1, FLAGS },
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{"type", "set gradient type", OFFSET(type), AV_OPT_TYPE_INT, {.i64=0}, 0, 2, FLAGS, "type" },
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{"type", "set gradient type", OFFSET(type), AV_OPT_TYPE_INT, {.i64=0}, 0, 3, FLAGS, "type" },
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{"t", "set gradient type", OFFSET(type), AV_OPT_TYPE_INT, {.i64=0}, 0, 2, FLAGS, "type" },
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{"t", "set gradient type", OFFSET(type), AV_OPT_TYPE_INT, {.i64=0}, 0, 3, FLAGS, "type" },
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{"linear", "set gradient type", 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "type" },
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{"linear", "set gradient type", 0, AV_OPT_TYPE_CONST, {.i64=0}, 0, 0, FLAGS, "type" },
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{"radial", "set gradient type", 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, "type" },
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{"radial", "set gradient type", 0, AV_OPT_TYPE_CONST, {.i64=1}, 0, 0, FLAGS, "type" },
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{"circular", "set gradient type", 0, AV_OPT_TYPE_CONST, {.i64=2}, 0, 0, FLAGS, "type" },
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{"circular", "set gradient type", 0, AV_OPT_TYPE_CONST, {.i64=2}, 0, 0, FLAGS, "type" },
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{"spiral", "set gradient type", 0, AV_OPT_TYPE_CONST, {.i64=3}, 0, 0, FLAGS, "type" },
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{NULL},
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{NULL},
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};
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};
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@ -218,6 +219,7 @@ static float project(float origin_x, float origin_y,
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od_s_q = sqrtf(od_x * od_x + od_y * od_y);
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od_s_q = sqrtf(od_x * od_x + od_y * od_y);
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break;
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break;
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case 2:
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case 2:
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case 3:
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od_s_q = M_PI * 2.f;
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od_s_q = M_PI * 2.f;
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break;
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break;
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}
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}
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@ -232,6 +234,9 @@ static float project(float origin_x, float origin_y,
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case 2:
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case 2:
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op_x_od = atan2f(op_x, op_y) + M_PI;
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op_x_od = atan2f(op_x, op_y) + M_PI;
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break;
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break;
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case 3:
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op_x_od = fmodf(atan2f(op_x, op_y) + M_PI + point_x / fmaxf(origin_x, dest_x), 2.f * M_PI);
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break;
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}
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}
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// Normalize and clamp range.
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// Normalize and clamp range.
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@ -252,7 +257,7 @@ static int draw_gradients_slice(AVFilterContext *ctx, void *arg, int job, int nb
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for (int y = start; y < end; y++) {
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for (int y = start; y < end; y++) {
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for (int x = 0; x < width; x++) {
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for (int x = 0; x < width; x++) {
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float factor = project(s->fx0, s->fy0, s->fx1, s->fy1, x, y, s->type);
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float factor = project(s->fx0, s->fy0, s->fx1, s->fy1, x, y, s->type);
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dst[x] = lerp_colors(s->color_rgba, s->nb_colors, s->nb_colors + (s->type == 2), factor);
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dst[x] = lerp_colors(s->color_rgba, s->nb_colors, s->nb_colors + (s->type >= 2), factor);
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}
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}
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dst += linesize;
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dst += linesize;
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@ -275,7 +280,7 @@ static int draw_gradients_slice16(AVFilterContext *ctx, void *arg, int job, int
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for (int y = start; y < end; y++) {
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for (int y = start; y < end; y++) {
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for (int x = 0; x < width; x++) {
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for (int x = 0; x < width; x++) {
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float factor = project(s->fx0, s->fy0, s->fx1, s->fy1, x, y, s->type);
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float factor = project(s->fx0, s->fy0, s->fx1, s->fy1, x, y, s->type);
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dst[x] = lerp_colors16(s->color_rgba, s->nb_colors, s->nb_colors + s->type == 2, factor);
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dst[x] = lerp_colors16(s->color_rgba, s->nb_colors, s->nb_colors + s->type >= 2, factor);
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}
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}
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dst += linesize;
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dst += linesize;
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@ -304,7 +309,7 @@ static int draw_gradients_slice32_planar(AVFilterContext *ctx, void *arg, int jo
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for (int y = start; y < end; y++) {
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for (int y = start; y < end; y++) {
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for (int x = 0; x < width; x++) {
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for (int x = 0; x < width; x++) {
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float factor = project(s->fx0, s->fy0, s->fx1, s->fy1, x, y, s->type);
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float factor = project(s->fx0, s->fy0, s->fx1, s->fy1, x, y, s->type);
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lerp_colors32(s->color_rgbaf, s->nb_colors, s->nb_colors + s->type == 2 ,factor,
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lerp_colors32(s->color_rgbaf, s->nb_colors, s->nb_colors + s->type >= 2 ,factor,
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&dst_r[x], &dst_g[x], &dst_b[x], &dst_a[x]);
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&dst_r[x], &dst_g[x], &dst_b[x], &dst_a[x]);
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}
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}
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