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ffplay: calculate audio diff threshold based on the actual settings

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2012-06-02 21:40:12 +02:00
parent 0dad529201
commit 22505c188c

View File

@ -2370,7 +2370,7 @@ static int stream_component_open(VideoState *is, int stream_index)
is->audio_diff_avg_count = 0; is->audio_diff_avg_count = 0;
/* since we do not have a precise anough audio fifo fullness, /* since we do not have a precise anough audio fifo fullness,
we correct audio sync only if larger than this threshold */ we correct audio sync only if larger than this threshold */
is->audio_diff_threshold = 2.0 * SDL_AUDIO_BUFFER_SIZE / avctx->sample_rate; is->audio_diff_threshold = 2.0 * is->audio_hw_buf_size / av_samples_get_buffer_size(NULL, is->audio_tgt.channels, is->audio_tgt.freq, is->audio_tgt.fmt, 1);
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt)); memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp)); memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp));