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mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-11-21 10:55:51 +02:00

doc/general_contents: sync with available decoders and demuxers

This commit is contained in:
Paul B Mahol 2023-01-30 21:34:04 +01:00
parent fa42575ffa
commit 229f3259f8

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@ -534,6 +534,8 @@ library:
@item Metal Gear Solid: The Twin Snakes @tab @tab X
@item Megalux Frame @tab @tab X
@tab Used by Megalux Ultimate Paint
@item MobiClip MODS @tab @tab X
@item MobiClip MOFLEX @tab @tab X
@item Mobotix .mxg @tab @tab X
@item Monkey's Audio @tab @tab X
@item Motion Pixels MVI @tab @tab X
@ -665,6 +667,7 @@ library:
@item SBG @tab @tab X
@item SDP @tab @tab X
@item SER @tab @tab X
@item Digital Pictures SGA @tab @tab X
@item Sega FILM/CPK @tab X @tab X
@tab Used in many Sega Saturn console games.
@item Silicon Graphics Movie @tab @tab X
@ -702,6 +705,7 @@ library:
@item Vivo @tab @tab X
@item VPK @tab @tab X
@tab Audio format used in Sony PS games.
@item Marble WADY @tab @tab X
@item WAV @tab X @tab X
@item WavPack @tab X @tab X
@item WebM @tab X @tab X
@ -714,6 +718,7 @@ library:
@tab Multimedia format used in Westwood Studios games.
@item Wideband Single-bit Data (WSD) @tab @tab X
@item WVE @tab @tab X
@item Konami XMD @tab @tab X
@item XMV @tab @tab X
@tab Microsoft video container used in Xbox games.
@item XVAG @tab @tab X
@ -763,6 +768,7 @@ following image formats are supported:
@item JPEG-LS @tab X @tab X
@item LJPEG @tab X @tab
@tab Lossless JPEG
@item Media 100 @tab @tab X
@item MSP @tab @tab X
@tab Microsoft Paint image
@item PAM @tab X @tab X
@ -1159,6 +1165,7 @@ following image formats are supported:
@item ADPCM IMA Electronic Arts SEAD @tab @tab X
@item ADPCM IMA Funcom @tab @tab X
@item ADPCM IMA High Voltage Software ALP @tab X @tab X
@item ADPCM IMA Mobiclip MOFLEX @tab @tab X
@item ADPCM IMA QuickTime @tab X @tab X
@item ADPCM IMA Simon & Schuster Interactive @tab X @tab X
@item ADPCM IMA Ubisoft APM @tab X @tab X
@ -1188,6 +1195,7 @@ following image formats are supported:
@item ADPCM Sound Blaster Pro 4-bit @tab @tab X
@item ADPCM VIMA @tab @tab X
@tab Used in LucasArts SMUSH animations.
@item ADPCM Konami XMD @tab @tab X
@item ADPCM Westwood Studios IMA @tab X @tab X
@tab Used in Westwood Studios games like Command and Conquer.
@item ADPCM Yamaha @tab X @tab X
@ -1225,9 +1233,12 @@ following image formats are supported:
@item DCA (DTS Coherent Acoustics) @tab X @tab X
@tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
@item Dolby E @tab @tab X
@item DPCM Cuberoot-Delta-Exact @tab @tab X
@tab Used in few games.
@item DPCM Gremlin @tab @tab X
@item DPCM id RoQ @tab X @tab X
@tab Used in Quake III, Jedi Knight 2 and other computer games.
@item DPCM Marble WADY @tab @tab X
@item DPCM Interplay @tab @tab X
@tab Used in various Interplay computer games.
@item DPCM Squareroot-Delta-Exact @tab @tab X
@ -1273,6 +1284,7 @@ following image formats are supported:
@item MP3 (MPEG audio layer 3) @tab E @tab IX
@tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
@item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X
@item MobiClip FastAudio @tab @tab X
@item Musepack SV7 @tab @tab X
@item Musepack SV8 @tab @tab X
@item Nellymoser Asao @tab X @tab X
@ -1307,6 +1319,7 @@ following image formats are supported:
@item PCM unsigned 24-bit little-endian @tab X @tab X
@item PCM unsigned 32-bit big-endian @tab X @tab X
@item PCM unsigned 32-bit little-endian @tab X @tab X
@item PCM SGA @tab @tab X
@item QCELP / PureVoice @tab @tab X
@item QDesign Music Codec 1 @tab @tab X
@item QDesign Music Codec 2 @tab @tab X