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swscale/lut3d: remove unused function
Signed-off-by: Kacper Michajłow <kasper93@gmail.com>
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@ -131,19 +131,6 @@ static av_always_inline v3u16_t lookup_input16(const SwsLut3D *lut3d, v3u16_t rg
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return tetrahedral(lut3d, Rx, Gx, Bx, Rf, Gf, Bf);
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}
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static av_always_inline v3u16_t lookup_input8(const SwsLut3D *lut3d, v3u8_t rgb)
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{
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static_assert(INPUT_LUT_BITS <= 8, "INPUT_LUT_BITS must be <= 8");
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const int shift = 8 - INPUT_LUT_BITS;
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const int Rx = rgb.x >> shift;
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const int Gx = rgb.y >> shift;
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const int Bx = rgb.z >> shift;
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const int Rf = rgb.x & ((1 << shift) - 1);
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const int Gf = rgb.y & ((1 << shift) - 1);
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const int Bf = rgb.z & ((1 << shift) - 1);
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return tetrahedral(lut3d, Rx, Gx, Bx, Rf, Gf, Bf);
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}
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/**
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* Note: These functions are scaled such that x == (1 << shift) corresponds to
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* a value of 1.0. This makes them suitable for use when interpolation LUT
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