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avfilter/vf_v360: stop using floats variables in xyz_to_octahedron

Use proper integer variables.
This commit is contained in:
Paul B Mahol 2020-09-30 00:05:02 +02:00
parent a96743a05c
commit 23d0754165

View File

@ -3725,10 +3725,10 @@ static int octahedron_to_xyz(const V360Context *s,
int i, int j, int width, int height, int i, int j, int width, int height,
float *vec) float *vec)
{ {
float x = ((i + 0.5f) / width) * 2.f - 1.f; const float x = ((i + 0.5f) / width) * 2.f - 1.f;
float y = ((j + 0.5f) / height) * 2.f - 1.f; const float y = ((j + 0.5f) / height) * 2.f - 1.f;
float ax = fabsf(x); const float ax = fabsf(x);
float ay = fabsf(y); const float ay = fabsf(y);
vec[2] = 1.f - (ax + ay); vec[2] = 1.f - (ax + ay);
if (ax + ay > 1.f) { if (ax + ay > 1.f) {
@ -3788,8 +3788,8 @@ static int xyz_to_octahedron(const V360Context *s,
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) { for (int j = 0; j < 4; j++) {
us[i][j] = av_clip(uf + j - 1, 0, width - 1); us[i][j] = av_clip(ui + j - 1, 0, width - 1);
vs[i][j] = av_clip(vf + i - 1, 0, height - 1); vs[i][j] = av_clip(vi + i - 1, 0, height - 1);
} }
} }