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ffplay: make initial window size calculation based on aspect ratio
Fixes ticket #291. Signed-off-by: Marton Balint <cus@passwd.hu>
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6
ffplay.c
6
ffplay.c
@ -963,6 +963,7 @@ static int video_open(VideoState *is, int force_set_video_mode)
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int flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL;
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int w,h;
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VideoPicture *vp = &is->pictq[is->pictq_rindex];
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SDL_Rect rect;
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if (is_full_screen) flags |= SDL_FULLSCREEN;
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else flags |= SDL_RESIZABLE;
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@ -974,8 +975,9 @@ static int video_open(VideoState *is, int force_set_video_mode)
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w = screen_width;
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h = screen_height;
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} else if (vp->width) {
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w = vp->width;
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h = vp->height;
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calculate_display_rect(&rect, 0, 0, INT_MAX, vp->height, vp);
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w = rect.w;
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h = rect.h;
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} else {
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w = 640;
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h = 480;
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