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AC-3 decoder, soc revision 53, Aug 17 08:53:44 2006 UTC by cloud9
Converted the window from double to float. Now sound produced is as good as sound produced by liba52. Originally committed as revision 9661 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -224,10 +224,10 @@ static inline int16_t dither_int16(dither_state *state)
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* Generate a Kaiser Window.
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*/
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static void
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k_window_init(int alpha, double *window, int n, int iter)
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k_window_init(int alpha, float *window, int n, int iter)
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{
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int j, k;
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double a, x;
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float a, x;
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a = alpha * M_PI / n;
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a = a*a;
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for(k=0; k<n; k++) {
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@ -247,10 +247,10 @@ k_window_init(int alpha, double *window, int n, int iter)
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* @param iter number of iterations to use in BesselI0
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*/
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static void
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kbd_window_init(int alpha, double *window, int n, int iter)
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kbd_window_init(int alpha, float *window, int n, int iter)
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{
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int k, n2;
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double *kwindow;
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float *kwindow;
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n2 = n >> 1;
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kwindow = &window[n2];
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@ -319,7 +319,6 @@ static void generate_quantizers_table_3(int16_t quantizers[], int level, int len
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static void ac3_tables_init(void)
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{
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int i, j, k, l, v;
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float alpha;
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/* compute bndtab and masktab from bandsz */
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k = 0;
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l = 0;
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@ -376,19 +375,6 @@ static void ac3_tables_init(void)
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//for level-15 quantizers
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generate_quantizers_table(l15_quantizers, 15, 15);
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/* Twiddle Factors for IMDCT. */
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for(i = 0; i < N / 4; i++) {
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alpha = 2 * M_PI * (8 * i + 1) / (8 * N);
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x_cos1[i] = -cos(alpha);
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x_sin1[i] = -sin(alpha);
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}
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for (i = 0; i < N / 8; i++) {
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alpha = 2 * M_PI * (8 * i + 1) / (4 * N);
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x_cos2[i] = -cos(alpha);
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x_sin2[i] = -sin(alpha);
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}
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/* Kaiser-Bessel derived window. */
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kbd_window_init(5, window, 256, 100);
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}
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@ -1917,8 +1903,7 @@ static int ac3_decode_frame(AVCodecContext * avctx, void *data, int *data_size,
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AC3DecodeContext *ctx = (AC3DecodeContext *)avctx->priv_data;
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int frame_start;
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int16_t *out_samples = (int16_t *)data;
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int i, j, k, value, fs_58;
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uint16_t crc1;
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int i, j, k, value;
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av_log(NULL, AV_LOG_INFO, "decoding frame %d buf_size = %d\n", frame_count++, buf_size);
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