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Remove duplicated dot product code. Use dsputil's
scalarproduct instead. Patch by Aurelien Jacobs. Originally committed as revision 16391 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -21,6 +21,7 @@
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*/
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#include "avcodec.h"
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#include "dsputil.h"
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#include "acelp_pitch_delay.h"
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#include "celp_math.h"
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@ -87,6 +88,7 @@ void ff_acelp_update_past_gain(
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}
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int16_t ff_acelp_decode_gain_code(
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DSPContext *dsp,
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int gain_corr_factor,
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const int16_t* fc_v,
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int mr_energy,
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@ -103,7 +105,7 @@ int16_t ff_acelp_decode_gain_code(
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mr_energy += quant_energy[i] * ma_prediction_coeff[i];
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#ifdef G729_BITEXACT
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mr_energy += (((-6165LL * ff_log2(dot_product(fc_v, fc_v, subframe_size, 0))) >> 3) & ~0x3ff);
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mr_energy += (((-6165LL * ff_log2(dsp->scalarproduct_int16(fc_v, fc_v, subframe_size, 0))) >> 3) & ~0x3ff);
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mr_energy = (5439 * (mr_energy >> 15)) >> 8; // (0.15) = (0.15) * (7.23)
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@ -113,7 +115,7 @@ int16_t ff_acelp_decode_gain_code(
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);
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#else
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mr_energy = gain_corr_factor * exp(M_LN10 / (20 << 23) * mr_energy) /
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sqrt(dot_product(fc_v, fc_v, subframe_size, 0));
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sqrt(dsp->scalarproduct_int16(fc_v, fc_v, subframe_size, 0));
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return mr_energy >> 12;
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#endif
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}
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@ -24,6 +24,7 @@
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#define AVCODEC_ACELP_PITCH_DELAY_H
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#include <stdint.h>
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#include "dsputil.h"
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#define PITCH_DELAY_MIN 20
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#define PITCH_DELAY_MAX 143
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@ -140,6 +141,7 @@ void ff_acelp_update_past_gain(
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/**
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* \brief Decode the adaptive codebook gain and add
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* correction (4.1.5 and 3.9.1 of G.729).
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* \param dsp initialized dsputil context
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* \param gain_corr_factor gain correction factor (2.13)
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* \param fc_v fixed-codebook vector (2.13)
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* \param mr_energy mean innovation energy and fixed-point correction (7.13)
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@ -209,6 +211,7 @@ void ff_acelp_update_past_gain(
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* \remark The routine is used in G.729 and AMR (all modes).
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*/
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int16_t ff_acelp_decode_gain_code(
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DSPContext *dsp,
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int gain_corr_factor,
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const int16_t* fc_v,
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int mr_energy,
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@ -50,26 +50,6 @@ int ff_exp2(uint16_t power);
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*/
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int ff_log2(uint32_t value);
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/**
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* returns the dot product.
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* @param a input data array
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* @param b input data array
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* @param length number of elements
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* @param shift right shift by this value will be done after multiplication
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*
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* @return dot product = sum of elementwise products
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*/
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static int dot_product(const int16_t* a, const int16_t* b, int length, int shift)
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{
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int sum = 0;
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int i;
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for(i=0; i<length; i++)
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sum += (a[i] * b[i]) >> shift;
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return sum;
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}
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/**
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* Shift value left or right depending on sign of offset parameter.
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* @param value value to shift
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