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avfilter/vf_vibrance: Update default value of rlum/blum
Fix #9195 It looks like vf_vibrance.c is similar to https://github.com/zachsaw/RenderScripts/blob/master/RenderScripts/ImageProcessingShaders/SweetFX/Vibrance.hlsl and https://github.com/kevinlekiller/kwin-effect-shaders_shaders/blob/main/Vibrance.frag Originall written by Christian Cann Schuldt Jensen ~ CeeJay.dk. They use same matrix coeff. Signed-off-by: Zhao Zhili <zhilizhao@tencent.com>
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@ -423,9 +423,9 @@ static const AVOption vibrance_options[] = {
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{ "rbal", "set the red balance value", OFFSET(balance[2]), AV_OPT_TYPE_FLOAT, {.dbl=1}, -10, 10, VF },
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{ "rbal", "set the red balance value", OFFSET(balance[2]), AV_OPT_TYPE_FLOAT, {.dbl=1}, -10, 10, VF },
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{ "gbal", "set the green balance value", OFFSET(balance[0]), AV_OPT_TYPE_FLOAT, {.dbl=1}, -10, 10, VF },
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{ "gbal", "set the green balance value", OFFSET(balance[0]), AV_OPT_TYPE_FLOAT, {.dbl=1}, -10, 10, VF },
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{ "bbal", "set the blue balance value", OFFSET(balance[1]), AV_OPT_TYPE_FLOAT, {.dbl=1}, -10, 10, VF },
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{ "bbal", "set the blue balance value", OFFSET(balance[1]), AV_OPT_TYPE_FLOAT, {.dbl=1}, -10, 10, VF },
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{ "rlum", "set the red luma coefficient", OFFSET(lcoeffs[2]), AV_OPT_TYPE_FLOAT, {.dbl=0.072186}, 0, 1, VF },
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{ "rlum", "set the red luma coefficient", OFFSET(lcoeffs[2]), AV_OPT_TYPE_FLOAT, {.dbl=0.212656}, 0, 1, VF },
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{ "glum", "set the green luma coefficient", OFFSET(lcoeffs[0]), AV_OPT_TYPE_FLOAT, {.dbl=0.715158}, 0, 1, VF },
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{ "glum", "set the green luma coefficient", OFFSET(lcoeffs[0]), AV_OPT_TYPE_FLOAT, {.dbl=0.715158}, 0, 1, VF },
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{ "blum", "set the blue luma coefficient", OFFSET(lcoeffs[1]), AV_OPT_TYPE_FLOAT, {.dbl=0.212656}, 0, 1, VF },
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{ "blum", "set the blue luma coefficient", OFFSET(lcoeffs[1]), AV_OPT_TYPE_FLOAT, {.dbl=0.072186}, 0, 1, VF },
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{ "alternate", "use alternate colors", OFFSET(alternate), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, VF },
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{ "alternate", "use alternate colors", OFFSET(alternate), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, VF },
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{ NULL }
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{ NULL }
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};
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};
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