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vf_overlay: add support to alpha pre-multiplication in the RGBA path
Based on the work of Mark Himsley <mark@mdsh.com>. See thread: Subject: [FFmpeg-devel] libavfilter: extending overlay filter Date: Sun, 13 Mar 2011 14:18:42 +0000
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@ -360,18 +360,35 @@ static void blend_slice(AVFilterContext *ctx,
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const int dr = over->main_rgba_map[R];
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const int dg = over->main_rgba_map[G];
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const int db = over->main_rgba_map[B];
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const int da = over->main_rgba_map[A];
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const int dstep = over->main_pix_step[0];
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const int sr = over->overlay_rgba_map[R];
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const int sg = over->overlay_rgba_map[G];
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const int sb = over->overlay_rgba_map[B];
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const int sa = over->overlay_rgba_map[A];
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const int sstep = over->overlay_pix_step[0];
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const int main_has_alpha = over->main_has_alpha;
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if (slice_y > y)
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sp += (slice_y - y) * src->linesize[0];
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for (i = 0; i < height; i++) {
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uint8_t *d = dp, *s = sp;
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for (j = 0; j < width; j++) {
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alpha = s[sa];
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// if the main channel has an alpha channel, alpha has to be calculated
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// to create an un-premultiplied (straight) alpha value
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if (main_has_alpha && alpha != 0 && alpha != 255) {
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// apply the general equation:
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// alpha = alpha_overlay / ( (alpha_main + alpha_overlay) - (alpha_main * alpha_overlay) )
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alpha =
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// the next line is a faster version of: 255 * 255 * alpha
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( (alpha << 16) - (alpha << 9) + alpha )
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/
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// the next line is a faster version of: 255 * (alpha + d[da])
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( ((alpha + d[da]) << 8 ) - (alpha + d[da])
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- d[da] * alpha );
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}
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switch (alpha) {
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case 0:
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break;
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@ -387,6 +404,18 @@ static void blend_slice(AVFilterContext *ctx,
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d[dg] = FAST_DIV255(d[dg] * (255 - alpha) + s[sg] * alpha);
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d[db] = FAST_DIV255(d[db] * (255 - alpha) + s[sb] * alpha);
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}
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if (main_has_alpha) {
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switch (alpha) {
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case 0:
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break;
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case 255:
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d[da] = s[sa];
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break;
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default:
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// apply alpha compositing: main_alpha += (1-main_alpha) * overlay_alpha
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d[da] += FAST_DIV255((255 - d[da]) * s[sa]);
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}
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}
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d += dstep;
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s += sstep;
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}
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