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Do not set h264.is_reference for pictures that are delayed, but not
actually reference frames. Patch by NVIDIA Originally committed as revision 17596 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -147,7 +147,7 @@ void ff_vdpau_h264_picture_complete(MpegEncContext *s)
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render->info.h264.field_order_cnt[i] = foc;
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render->info.h264.field_order_cnt[i] = foc;
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}
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}
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render->info.h264.is_reference = s->current_picture_ptr->reference ? VDP_TRUE : VDP_FALSE;
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render->info.h264.is_reference = (s->current_picture_ptr->reference & 3) ? VDP_TRUE : VDP_FALSE;
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render->info.h264.frame_num = h->frame_num;
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render->info.h264.frame_num = h->frame_num;
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render->info.h264.field_pic_flag = s->picture_structure != PICT_FRAME;
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render->info.h264.field_pic_flag = s->picture_structure != PICT_FRAME;
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render->info.h264.bottom_field_flag = s->picture_structure == PICT_BOTTOM_FIELD;
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render->info.h264.bottom_field_flag = s->picture_structure == PICT_BOTTOM_FIELD;
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