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avfilter/lut3d: fix channel order in Iridas format parsing.

According to http://doc.iridas.com/index.php?title=LUT_Formats

    for 3D textures, the data is also RGB, and ordered in such a way
    that the red coordinate changes fastest, then the green coordinate,
    and finally, the blue coordinate changes slowest:

Fixes Ticket #3236.
This commit is contained in:
Clément Bœsch 2014-01-04 09:31:40 +01:00
parent be524ffc16
commit 307b6b8cb4

View File

@ -273,7 +273,7 @@ static int parse_cube(AVFilterContext *ctx, FILE *f)
for (k = 0; k < size; k++) {
for (j = 0; j < size; j++) {
for (i = 0; i < size; i++) {
struct rgbvec *vec = &lut3d->lut[k][j][i];
struct rgbvec *vec = &lut3d->lut[i][j][k];
do {
NEXT_LINE(0);