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lavc+doc: adjust names to reflect ADPCM THP not being GameCube-only
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -880,7 +880,7 @@ following image formats are supported:
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@item ADPCM MS IMA @tab X @tab X
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@item ADPCM MS IMA @tab X @tab X
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@item ADPCM Nintendo Gamecube AFC @tab @tab X
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@item ADPCM Nintendo Gamecube AFC @tab @tab X
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@item ADPCM Nintendo Gamecube DTK @tab @tab X
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@item ADPCM Nintendo Gamecube DTK @tab @tab X
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@item ADPCM Nintendo Gamecube THP @tab @tab X
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@item ADPCM Nintendo THP @tab @tab X
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@item ADPCM QT IMA @tab X @tab X
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@item ADPCM QT IMA @tab X @tab X
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@item ADPCM SEGA CRI ADX @tab X @tab X
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@item ADPCM SEGA CRI ADX @tab X @tab X
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@tab Used in Sega Dreamcast games.
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@tab Used in Sega Dreamcast games.
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@ -1626,7 +1626,7 @@ ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_2, sample_fmts_s16, adpcm_sbpro_2,
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3, sample_fmts_s16, adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_3, sample_fmts_s16, adpcm_sbpro_3, "ADPCM Sound Blaster Pro 2.6-bit");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4, sample_fmts_s16, adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_SBPRO_4, sample_fmts_s16, adpcm_sbpro_4, "ADPCM Sound Blaster Pro 4-bit");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF, sample_fmts_s16, adpcm_swf, "ADPCM Shockwave Flash");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_SWF, sample_fmts_s16, adpcm_swf, "ADPCM Shockwave Flash");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP_LE, sample_fmts_s16p, adpcm_thp_le, "ADPCM Nintendo Gamecube THP (little-endian)");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP_LE, sample_fmts_s16p, adpcm_thp_le, "ADPCM Nintendo THP (little-endian)");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16p, adpcm_thp, "ADPCM Nintendo Gamecube THP");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_THP, sample_fmts_s16p, adpcm_thp, "ADPCM Nintendo THP");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_XA, sample_fmts_s16p, adpcm_xa, "ADPCM CDROM XA");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_XA, sample_fmts_s16p, adpcm_xa, "ADPCM CDROM XA");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_YAMAHA, sample_fmts_s16, adpcm_yamaha, "ADPCM Yamaha");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_YAMAHA, sample_fmts_s16, adpcm_yamaha, "ADPCM Yamaha");
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@ -1835,14 +1835,14 @@ static const AVCodecDescriptor codec_descriptors[] = {
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.id = AV_CODEC_ID_ADPCM_THP,
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.id = AV_CODEC_ID_ADPCM_THP,
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.type = AVMEDIA_TYPE_AUDIO,
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.type = AVMEDIA_TYPE_AUDIO,
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.name = "adpcm_thp",
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.name = "adpcm_thp",
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.long_name = NULL_IF_CONFIG_SMALL("ADPCM Nintendo Gamecube THP"),
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.long_name = NULL_IF_CONFIG_SMALL("ADPCM Nintendo THP"),
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.props = AV_CODEC_PROP_LOSSY,
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.props = AV_CODEC_PROP_LOSSY,
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},
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},
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{
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{
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.id = AV_CODEC_ID_ADPCM_THP_LE,
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.id = AV_CODEC_ID_ADPCM_THP_LE,
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.type = AVMEDIA_TYPE_AUDIO,
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.type = AVMEDIA_TYPE_AUDIO,
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.name = "adpcm_thp_le",
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.name = "adpcm_thp_le",
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.long_name = NULL_IF_CONFIG_SMALL("ADPCM Nintendo Gamecube THP (Little-Endian)"),
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.long_name = NULL_IF_CONFIG_SMALL("ADPCM Nintendo THP (Little-Endian)"),
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.props = AV_CODEC_PROP_LOSSY,
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.props = AV_CODEC_PROP_LOSSY,
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},
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},
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{
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{
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