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avfilter/vf_vibrance: add alternate option
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@ -17984,6 +17984,10 @@ Set the green luma coefficient.
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@item blum
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Set the blue luma coefficient.
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@item alternate
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If @code{intensity} is negative and this is set to 1, colors will change,
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otherwise colors will be less saturated, more towards gray.
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@end table
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@anchor{vignette}
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@ -31,6 +31,7 @@ typedef struct VibranceContext {
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float intensity;
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float balance[3];
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float lcoeffs[3];
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int alternate;
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int depth;
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@ -54,12 +55,13 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_
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const float bc = s->lcoeffs[1];
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const float rc = s->lcoeffs[2];
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const float intensity = s->intensity;
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const float alternate = s->alternate ? 1.f : -1.f;
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const float gintensity = intensity * s->balance[0];
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const float bintensity = intensity * s->balance[1];
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const float rintensity = intensity * s->balance[2];
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const float sgintensity = FFSIGN(intensity);
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const float sbintensity = FFSIGN(intensity);
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const float srintensity = FFSIGN(intensity);
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const float sgintensity = alternate * FFSIGN(gintensity);
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const float sbintensity = alternate * FFSIGN(bintensity);
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const float srintensity = alternate * FFSIGN(rintensity);
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const int slice_start = (height * jobnr) / nb_jobs;
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const int slice_end = (height * (jobnr + 1)) / nb_jobs;
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const int glinesize = frame->linesize[0];
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@ -112,12 +114,13 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
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const int width = frame->width;
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const int height = frame->height;
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const float intensity = s->intensity;
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const float alternate = s->alternate ? 1.f : -1.f;
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const float gintensity = intensity * s->balance[0];
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const float bintensity = intensity * s->balance[1];
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const float rintensity = intensity * s->balance[2];
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const float sgintensity = FFSIGN(intensity);
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const float sbintensity = FFSIGN(intensity);
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const float srintensity = FFSIGN(intensity);
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const float sgintensity = alternate * FFSIGN(gintensity);
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const float sbintensity = alternate * FFSIGN(bintensity);
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const float srintensity = alternate * FFSIGN(rintensity);
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const int slice_start = (height * jobnr) / nb_jobs;
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const int slice_end = (height * (jobnr + 1)) / nb_jobs;
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const int glinesize = frame->linesize[0] / 2;
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@ -231,6 +234,7 @@ static const AVOption vibrance_options[] = {
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{ "rlum", "set the red luma coefficient", OFFSET(lcoeffs[2]), AV_OPT_TYPE_FLOAT, {.dbl=0.072186}, 0, 1, VF },
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{ "glum", "set the green luma coefficient", OFFSET(lcoeffs[0]), AV_OPT_TYPE_FLOAT, {.dbl=0.715158}, 0, 1, VF },
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{ "blum", "set the blue luma coefficient", OFFSET(lcoeffs[1]), AV_OPT_TYPE_FLOAT, {.dbl=0.212656}, 0, 1, VF },
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{ "alternate", "use alternate colors", OFFSET(alternate), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, VF },
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{ NULL }
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};
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