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avcodec/vc1dec: Postpone allocating sprite frame to avoid segfault
Up until now, the VC-1 decoders allocated an AVFrame for usage with sprites during vc1_decode_init(); yet said AVFrame can be freed if (re)initializing the context (which happens ordinarily during decoding) fails. The AVFrame does not get allocated again lateron in this case, leading to segfaults. Fix this by moving the allocation of said frame immediately before it is used (this also means that said frame won't be allocated at all any more in case of a regular (i.e. non-image) stream). Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com> (cherry picked from commit ea70c39deecb64f94fe7ae0ea419cbef1c7f9372)
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@ -539,12 +539,6 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx)
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ff_h264chroma_init(&v->h264chroma, 8);
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ff_qpeldsp_init(&s->qdsp);
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// Must happen after calling ff_vc1_decode_end
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// to avoid de-allocating the sprite_output_frame
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v->sprite_output_frame = av_frame_alloc();
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if (!v->sprite_output_frame)
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return AVERROR(ENOMEM);
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avctx->has_b_frames = !!avctx->max_b_frames;
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if (v->color_prim == 1 || v->color_prim == 5 || v->color_prim == 6)
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@ -577,20 +571,15 @@ static av_cold int vc1_decode_init(AVCodecContext *avctx)
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v->sprite_height > 1 << 14 ||
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v->output_width > 1 << 14 ||
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v->output_height > 1 << 14) {
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ret = AVERROR_INVALIDDATA;
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goto error;
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return AVERROR_INVALIDDATA;
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}
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if ((v->sprite_width&1) || (v->sprite_height&1)) {
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avpriv_request_sample(avctx, "odd sprites support");
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ret = AVERROR_PATCHWELCOME;
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goto error;
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return AVERROR_PATCHWELCOME;
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}
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}
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return 0;
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error:
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av_frame_free(&v->sprite_output_frame);
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return ret;
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}
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/** Close a VC1/WMV3 decoder
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@ -1147,6 +1136,11 @@ image:
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avctx->height = avctx->coded_height = v->output_height;
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if (avctx->skip_frame >= AVDISCARD_NONREF)
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goto end;
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if (!v->sprite_output_frame &&
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!(v->sprite_output_frame = av_frame_alloc())) {
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ret = AVERROR(ENOMEM);
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goto err;
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}
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#if CONFIG_WMV3IMAGE_DECODER || CONFIG_VC1IMAGE_DECODER
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if ((ret = vc1_decode_sprites(v, &s->gb)) < 0)
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goto err;
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