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mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-12-23 12:43:46 +02:00

yep, FLI support

Originally committed as revision 2519 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Mike Melanson 2003-11-14 05:42:14 +00:00
parent ad0d17f1f8
commit 42cad81aea
10 changed files with 711 additions and 4 deletions

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@ -2,11 +2,14 @@ version <next>:
- DV encoder, DV muxer - DV encoder, DV muxer
- Microsoft RLE video decoder - Microsoft RLE video decoder
- Microsoft Video-1 decoder - Microsoft Video-1 decoder
- Apple Graphics (SMC) decoder
- Apple Video (RPZA) decoder - Apple Video (RPZA) decoder
- Cinepak decoder - Cinepak decoder
- Sega FILM (CPK) file demuxer - Sega FILM (CPK) file demuxer
- Westwood multimedia support (VQA/AUD file demuxer, audio decoder) - Westwood multimedia support (VQA & AUD files)
- Id Quake II CIN playback support - Id Quake II CIN playback support
- 8BPS video decoder
- FLIC playback support
version 0.4.8: version 0.4.8:

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@ -613,6 +613,7 @@ library:
@item Raw MJPEG @tab X @tab X @item Raw MJPEG @tab X @tab X
@item Raw MPEG video @tab X @tab X @item Raw MPEG video @tab X @tab X
@item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X @item Raw PCM8/16 bits, mulaw/Alaw@tab X @tab X
@item Raw CRI ADX audio @tab X @tab X
@item SUN AU format @tab X @tab X @item SUN AU format @tab X @tab X
@item NUT @tab X @tab X @tab NUT Open Container Format @item NUT @tab X @tab X @tab NUT Open Container Format
@item Quicktime @tab X @tab X @item Quicktime @tab X @tab X
@ -635,6 +636,8 @@ library:
@tab Multimedia formats used in Westwood Studios games @tab Multimedia formats used in Westwood Studios games
@item Id Cinematic (.cin) @tab @tab X @item Id Cinematic (.cin) @tab @tab X
@tab Used in Quake II @tab Used in Quake II
@item FLIC format @tab @tab X
@tab .fli/.flc files
@end multitable @end multitable
@code{X} means that the encoding (resp. decoding) is supported. @code{X} means that the encoding (resp. decoding) is supported.
@ -695,6 +698,7 @@ following image formats are supported:
@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games @item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
@item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files @item Xan/WC3 @tab @tab X @tab used in Wing Commander III .MVE files
@item Interplay Video @tab @tab X @tab used in Interplay .MVE files @item Interplay Video @tab @tab X @tab used in Interplay .MVE files
@item Apple Graphics @tab @tab X @tab fourcc: 'smc '
@item Apple Video @tab @tab X @tab fourcc: rpza @item Apple Video @tab @tab X @tab fourcc: rpza
@item Cinepak @tab @tab X @item Cinepak @tab @tab X
@item Microsoft RLE @tab @tab X @item Microsoft RLE @tab @tab X
@ -702,6 +706,7 @@ following image formats are supported:
@item Westwood VQA @tab @tab X @item Westwood VQA @tab @tab X
@item Id Cinematic Video @tab @tab X @tab used in Quake II @item Id Cinematic Video @tab @tab X @tab used in Quake II
@item Planar RGB @tab @tab X @tab fourcc: 8BPS @item Planar RGB @tab @tab X @tab fourcc: 8BPS
@item FLIC video @tab @tab X
@end multitable @end multitable
@code{X} means that the encoding (resp. decoding) is supported. @code{X} means that the encoding (resp. decoding) is supported.
@ -731,7 +736,10 @@ solutions.
@item Duck DK4 IMA ADPCM @tab @tab X @item Duck DK4 IMA ADPCM @tab @tab X
@tab used in some Sega Saturn console games @tab used in some Sega Saturn console games
@item Westwood Studios IMA ADPCM @tab @tab X @item Westwood Studios IMA ADPCM @tab @tab X
@tab used in Westwood Studios games likes Command and Conquer @tab used in Westwood Studios games like Command and Conquer
@item CD-ROM XA ADPCM @tab @tab X
@item CRI ADX ADPCM @tab X @tab X
@tab used in Sega Dreamcast games
@item RA144 @tab @tab X @item RA144 @tab @tab X
@tab Real 14400 bit/s codec @tab Real 14400 bit/s codec
@item RA288 @tab @tab X @item RA288 @tab @tab X

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@ -19,7 +19,7 @@ OBJS= common.o utils.o mem.o allcodecs.o \
vp3.o asv1.o 4xm.o cabac.o ffv1.o ra144.o ra288.o vcr1.o cljr.o \ vp3.o asv1.o 4xm.o cabac.o ffv1.o ra144.o ra288.o vcr1.o cljr.o \
roqvideo.o dpcm.o interplayvideo.o xan.o rpza.o cinepak.o msrle.o \ roqvideo.o dpcm.o interplayvideo.o xan.o rpza.o cinepak.o msrle.o \
msvideo1.o vqavideo.o idcinvideo.o adx.o rational.o faandct.o 8bps.o \ msvideo1.o vqavideo.o idcinvideo.o adx.o rational.o faandct.o 8bps.o \
smc.o parser.o smc.o parser.o flicvideo.o
ifeq ($(AMR_NB),yes) ifeq ($(AMR_NB),yes)
ifeq ($(AMR_NB_FIXED),yes) ifeq ($(AMR_NB_FIXED),yes)

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@ -137,6 +137,7 @@ void avcodec_register_all(void)
register_avcodec(&idcin_decoder); register_avcodec(&idcin_decoder);
register_avcodec(&eightbps_decoder); register_avcodec(&eightbps_decoder);
register_avcodec(&smc_decoder); register_avcodec(&smc_decoder);
register_avcodec(&flic_decoder);
#ifdef CONFIG_AC3 #ifdef CONFIG_AC3
register_avcodec(&ac3_decoder); register_avcodec(&ac3_decoder);
#endif #endif

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@ -86,6 +86,7 @@ enum CodecID {
CODEC_ID_IDCIN, CODEC_ID_IDCIN,
CODEC_ID_8BPS, CODEC_ID_8BPS,
CODEC_ID_SMC, CODEC_ID_SMC,
CODEC_ID_FLIC,
/* various pcm "codecs" */ /* various pcm "codecs" */
CODEC_ID_PCM_S16LE, CODEC_ID_PCM_S16LE,
@ -1574,6 +1575,7 @@ extern AVCodec vqa_decoder;
extern AVCodec idcin_decoder; extern AVCodec idcin_decoder;
extern AVCodec eightbps_decoder; extern AVCodec eightbps_decoder;
extern AVCodec smc_decoder; extern AVCodec smc_decoder;
extern AVCodec flic_decoder;
extern AVCodec ra_144_decoder; extern AVCodec ra_144_decoder;
extern AVCodec ra_288_decoder; extern AVCodec ra_288_decoder;
extern AVCodec roq_dpcm_decoder; extern AVCodec roq_dpcm_decoder;

461
libavcodec/flicvideo.c Normal file
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@ -0,0 +1,461 @@
/*
* FLI/FLC Animation Video Decoder
* Copyright (C) 2003 the ffmpeg project
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/**
* @file flic.c
* Autodesk Animator FLI/FLC Video Decoder
* by Mike Melanson (melanson@pcisys.net)
* for more information on the .fli/.flc file format and all of its many
* variations, visit:
* http://www.compuphase.com/flic.htm
*
* This decoder outputs PAL8 colorspace data. To use this decoder, be
* sure that your demuxer sends the FLI file header to the decoder via
* the extradata chunk in AVCodecContext. The chunk should be 128 bytes
* large. The only exception is for FLI files from the game "Magic Carpet",
* in which the header is only 12 bytes.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "common.h"
#include "avcodec.h"
#include "bswap.h"
#define FLI_256_COLOR 4
#define FLI_DELTA 7
#define FLI_COLOR 11
#define FLI_LC 12
#define FLI_BLACK 13
#define FLI_BRUN 15
#define FLI_COPY 16
#define FLI_MINI 18
#define LE_16(x) ((((uint8_t*)(x))[1] << 8) | ((uint8_t*)(x))[0])
#define LE_32(x) ((((uint8_t*)(x))[3] << 24) | \
(((uint8_t*)(x))[2] << 16) | \
(((uint8_t*)(x))[1] << 8) | \
((uint8_t*)(x))[0])
typedef struct FlicDecodeContext {
AVCodecContext *avctx;
AVFrame frame;
AVFrame prev_frame;
unsigned int palette[256];
int new_palette;
int fli_type; /* either 0xAF11 or 0xAF12, affects palette resolution */
} FlicDecodeContext;
static int flic_decode_init(AVCodecContext *avctx)
{
FlicDecodeContext *s = (FlicDecodeContext *)avctx->priv_data;
unsigned char *fli_header = (unsigned char *)avctx->extradata;
s->avctx = avctx;
avctx->pix_fmt = PIX_FMT_PAL8;
avctx->has_b_frames = 0;
if (s->avctx->extradata_size == 12) {
/* special case for magic carpet FLIs */
s->fli_type = 0xAF13;
} else if (s->avctx->extradata_size == 128) {
s->fli_type = LE_16(&fli_header[4]);
} else {
printf (" FLI video: expected extradata of 12 or 128 bytes\n");
return -1;
}
s->frame.data[0] = s->prev_frame.data[0] = NULL;
s->new_palette = 0;
return 0;
}
static int flic_decode_frame(AVCodecContext *avctx,
void *data, int *data_size,
uint8_t *buf, int buf_size)
{
FlicDecodeContext *s = (FlicDecodeContext *)avctx->priv_data;
int stream_ptr = 0;
int stream_ptr_after_color_chunk;
int pixel_ptr;
int palette_ptr;
unsigned char palette_idx1;
unsigned char palette_idx2;
unsigned int frame_size;
int num_chunks;
unsigned int chunk_size;
int chunk_type;
int i, j;
int color_packets;
int color_changes;
int color_shift;
unsigned char r, g, b;
int lines;
int compressed_lines;
int starting_line;
signed short line_packets;
int y_ptr;
signed char byte_run;
int pixel_skip;
int pixel_countdown;
int height_countdown;
unsigned char *pixels;
unsigned char *prev_pixels;
s->frame.reference = 1;
if (avctx->get_buffer(avctx, &s->frame) < 0) {
fprintf(stderr, " FLI: get_buffer() failed\n");
return -1;
}
pixels = s->frame.data[0];
prev_pixels = s->prev_frame.data[0];
frame_size = LE_32(&buf[stream_ptr]);
stream_ptr += 6; /* skip the magic number */
num_chunks = LE_16(&buf[stream_ptr]);
stream_ptr += 10; /* skip padding */
frame_size -= 16;
/* if there is no data, copy previous frame */
if (frame_size == 0) {
memcpy(pixels, prev_pixels, s->frame.linesize[0] * s->avctx->height);
}
/* iterate through the chunks */
while ((frame_size > 0) && (num_chunks > 0)) {
chunk_size = LE_32(&buf[stream_ptr]);
stream_ptr += 4;
chunk_type = LE_16(&buf[stream_ptr]);
stream_ptr += 2;
switch (chunk_type) {
case FLI_256_COLOR:
case FLI_COLOR:
stream_ptr_after_color_chunk = stream_ptr + chunk_size - 6;
s->new_palette = 1;
/* check special case: If this file is from the Magic Carpet
* game and uses 6-bit colors even though it reports 256-color
* chunks in a 0xAF12-type file (fli_type is set to 0xAF13 during
* initialization) */
if ((chunk_type == FLI_256_COLOR) && (s->fli_type != 0xAF13))
color_shift = 0;
else
color_shift = 2;
/* set up the palette */
color_packets = LE_16(&buf[stream_ptr]);
stream_ptr += 2;
palette_ptr = 0;
for (i = 0; i < color_packets; i++) {
/* first byte is how many colors to skip */
palette_ptr += buf[stream_ptr++];
/* next byte indicates how many entries to change */
color_changes = buf[stream_ptr++];
/* if there are 0 color changes, there are actually 256 */
if (color_changes == 0)
color_changes = 256;
for (j = 0; j < color_changes; j++) {
/* wrap around, for good measure */
if (palette_ptr >= 256)
palette_ptr = 0;
r = buf[stream_ptr++] << color_shift;
g = buf[stream_ptr++] << color_shift;
b = buf[stream_ptr++] << color_shift;
s->palette[palette_ptr++] = (r << 16) | (g << 8) | b;
}
}
/* color chunks sometimes have weird 16-bit alignment issues;
* therefore, take the hardline approach and set the stream_ptr
* to the value calculated w.r.t. the size specified by the color
* chunk header */
stream_ptr = stream_ptr_after_color_chunk;
break;
case FLI_DELTA:
y_ptr = 0;
height_countdown = s->avctx->height;
compressed_lines = LE_16(&buf[stream_ptr]);
stream_ptr += 2;
while (compressed_lines > 0) {
line_packets = LE_16(&buf[stream_ptr]);
stream_ptr += 2;
if (line_packets < 0) {
line_packets = -line_packets;
/* height_countdown was already decremented once on
* this iteration */
height_countdown -= line_packets;
/* copy the skipped lines from the previous frame */
while (line_packets--) {
memcpy(&pixels[y_ptr], &prev_pixels[y_ptr],
s->avctx->width);
y_ptr += s->frame.linesize[0];
}
} else {
height_countdown--;
compressed_lines--;
pixel_ptr = y_ptr;
pixel_countdown = s->avctx->width;
for (i = 0; i < line_packets; i++) {
/* account for the skip bytes */
pixel_skip = buf[stream_ptr++];
memcpy(&pixels[pixel_ptr], &prev_pixels[pixel_ptr],
pixel_skip);
pixel_ptr += pixel_skip;
pixel_countdown -= pixel_skip;
byte_run = buf[stream_ptr++];
if (byte_run < 0) {
byte_run = -byte_run;
palette_idx1 = buf[stream_ptr++];
palette_idx2 = buf[stream_ptr++];
for (j = 0; j < byte_run; j++, pixel_countdown -= 2) {
pixels[pixel_ptr++] = palette_idx1;
pixels[pixel_ptr++] = palette_idx2;
}
} else {
for (j = 0; j < byte_run * 2; j++, pixel_countdown--) {
palette_idx1 = buf[stream_ptr++];
pixels[pixel_ptr++] = palette_idx1;
}
}
}
/* copy the remaining pixels in the line from the
* previous frame */
memcpy(&pixels[pixel_ptr], &prev_pixels[pixel_ptr],
pixel_countdown);
y_ptr += s->frame.linesize[0];
}
}
/* copy the remainder of the lines from the previous frame */
while (height_countdown--) {
memcpy(&pixels[y_ptr], &prev_pixels[y_ptr], s->avctx->width);
y_ptr += s->frame.linesize[0];
}
break;
case FLI_LC:
/* line compressed */
height_countdown = s->avctx->height;
starting_line = LE_16(&buf[stream_ptr]);
stream_ptr += 2;
/* copy from the previous frame all of the lines prior to the
* starting line */
y_ptr = 0;
height_countdown -= starting_line;
while (starting_line--) {
memcpy(&pixels[y_ptr], &prev_pixels[y_ptr], s->avctx->width);
y_ptr += s->frame.linesize[0];
}
compressed_lines = LE_16(&buf[stream_ptr]);
stream_ptr += 2;
while (compressed_lines > 0) {
pixel_ptr = y_ptr;
pixel_countdown = s->avctx->width;
line_packets = buf[stream_ptr++];
if (line_packets > 0) {
for (i = 0; i < line_packets; i++) {
/* account for the skip bytes */
pixel_skip = buf[stream_ptr++];
memcpy(&pixels[pixel_ptr],
&prev_pixels[pixel_ptr], pixel_skip);
pixel_ptr += pixel_skip;
pixel_countdown -= pixel_skip;
byte_run = buf[stream_ptr++];
if (byte_run > 0) {
for (j = 0; j < byte_run; j++, pixel_countdown--) {
palette_idx1 = buf[stream_ptr++];
pixels[pixel_ptr++] = palette_idx1;
}
} else {
byte_run = -byte_run;
palette_idx1 = buf[stream_ptr++];
for (j = 0; j < byte_run; j++, pixel_countdown--) {
pixels[pixel_ptr++] = palette_idx1;
}
}
}
}
/* copy the remainder of the line from the previous frame */
memcpy(&pixels[pixel_ptr], &prev_pixels[pixel_ptr],
pixel_countdown);
y_ptr += s->frame.linesize[0];
compressed_lines--;
height_countdown--;
}
/* copy the remainder of the lines from the previous frame */
while (height_countdown--) {
memcpy(&pixels[y_ptr], &prev_pixels[y_ptr], s->avctx->width);
y_ptr += s->frame.linesize[0];
}
break;
case FLI_BLACK:
/* set the whole frame to color 0 (which is usually black) */
memset(pixels, 0,
s->frame.linesize[0] * s->avctx->height);
break;
case FLI_BRUN:
/* Byte run compression: This chunk type only occurs in the first
* FLI frame and it will update the entire frame. */
y_ptr = 0;
for (lines = 0; lines < s->avctx->height; lines++) {
pixel_ptr = y_ptr;
/* disregard the line packets; instead, iterate through all
* pixels on a row */
stream_ptr++;
pixel_countdown = s->avctx->width;
while (pixel_countdown > 0) {
byte_run = buf[stream_ptr++];
if (byte_run > 0) {
palette_idx1 = buf[stream_ptr++];
for (j = 0; j < byte_run; j++) {
pixels[pixel_ptr++] = palette_idx1;
pixel_countdown--;
if (pixel_countdown < 0)
printf ("fli warning: pixel_countdown < 0 (%d)\n",
pixel_countdown);
}
} else { /* copy bytes if byte_run < 0 */
byte_run = -byte_run;
for (j = 0; j < byte_run; j++) {
palette_idx1 = buf[stream_ptr++];
pixels[pixel_ptr++] = palette_idx1;
pixel_countdown--;
if (pixel_countdown < 0)
printf ("fli warning: pixel_countdown < 0 (%d)\n",
pixel_countdown);
}
}
}
y_ptr += s->frame.linesize[0];
}
break;
case FLI_COPY:
/* copy the chunk (uncompressed frame) to the ghost image and
* schedule the whole frame to be updated */
if (chunk_size - 6 > s->avctx->width * s->avctx->height) {
printf(
"FLI: in chunk FLI_COPY : source data (%d bytes) bigger than" \
" image, skipping chunk\n",
chunk_size - 6);
stream_ptr += chunk_size - 6;
} else {
for (y_ptr = 0; y_ptr < s->frame.linesize[0] * s->avctx->height;
y_ptr += s->frame.linesize[0]) {
memcpy(&pixels[y_ptr], &buf[stream_ptr],
s->avctx->width);
stream_ptr += s->avctx->width;
}
}
break;
case FLI_MINI:
/* some sort of a thumbnail? disregard this chunk... */
stream_ptr += chunk_size - 6;
break;
default:
printf ("FLI: Unrecognized chunk type: %d\n", chunk_type);
break;
}
frame_size -= chunk_size;
num_chunks--;
}
/* by the end of the chunk, the stream ptr should equal the frame
* size (minus 1, possibly); if it doesn't, issue a warning */
if ((stream_ptr != buf_size) && (stream_ptr != buf_size - 1))
printf (" warning: processed FLI chunk where chunk size = %d\n" \
" and final chunk ptr = %d\n",
buf_size, stream_ptr);
/* make the palette available on the way out */
// if (s->new_palette) {
if (1) {
memcpy(s->frame.data[1], s->palette, AVPALETTE_SIZE);
s->frame.palette_has_changed = 1;
s->new_palette = 0;
}
if (s->prev_frame.data[0])
avctx->release_buffer(avctx, &s->prev_frame);
/* shuffle frames */
s->prev_frame = s->frame;
*data_size=sizeof(AVFrame);
*(AVFrame*)data = s->frame;
return buf_size;
}
static int flic_decode_end(AVCodecContext *avctx)
{
FlicDecodeContext *s = avctx->priv_data;
if (s->prev_frame.data[0])
avctx->release_buffer(avctx, &s->prev_frame);
return 0;
}
AVCodec flic_decoder = {
"flic",
CODEC_TYPE_VIDEO,
CODEC_ID_FLIC,
sizeof(FlicDecodeContext),
flic_decode_init,
NULL,
flic_decode_end,
flic_decode_frame,
CODEC_CAP_DR1,
NULL
};

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@ -15,7 +15,7 @@ PPOBJS=
OBJS+=mpeg.o mpegts.o mpegtsenc.o ffm.o crc.o img.o raw.o rm.o \ OBJS+=mpeg.o mpegts.o mpegtsenc.o ffm.o crc.o img.o raw.o rm.o \
avienc.o avidec.o wav.o swf.o au.o gif.o mov.o mpjpeg.o dv.o \ avienc.o avidec.o wav.o swf.o au.o gif.o mov.o mpjpeg.o dv.o \
yuv4mpeg.o 4xm.o flvenc.o flvdec.o movenc.o psxstr.o idroq.o ipmovie.o \ yuv4mpeg.o 4xm.o flvenc.o flvdec.o movenc.o psxstr.o idroq.o ipmovie.o \
nut.o wc3movie.o mp3.o westwood.o segafilm.o idcin.o nut.o wc3movie.o mp3.o westwood.o segafilm.o idcin.o flic.o
ifeq ($(CONFIG_RISKY),yes) ifeq ($(CONFIG_RISKY),yes)
OBJS+= asf.o OBJS+= asf.o

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@ -69,6 +69,7 @@ void av_register_all(void)
westwood_init(); westwood_init();
film_init(); film_init();
idcin_init(); idcin_init();
flic_init();
#if defined(AMR_NB) || defined(AMR_NB_FIXED) || defined(AMR_WB) #if defined(AMR_NB) || defined(AMR_NB_FIXED) || defined(AMR_WB)
amr_init(); amr_init();

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@ -479,6 +479,9 @@ int film_init(void);
/* idcin.c */ /* idcin.c */
int idcin_init(void); int idcin_init(void);
/* flic.c */
int flic_init(void);
#include "rtp.h" #include "rtp.h"
#include "rtsp.h" #include "rtsp.h"

228
libavformat/flic.c Normal file
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@ -0,0 +1,228 @@
/*
* FLI/FLC Animation File Demuxer
* Copyright (c) 2003 The ffmpeg Project
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/**
* @file flic.c
* FLI/FLC file demuxer
* by Mike Melanson (melanson@pcisys.net)
* for more information on the .fli/.flc file format and all of its many
* variations, visit:
* http://www.compuphase.com/flic.htm
*
* This demuxer handles standard 0xAF11- and 0xAF12-type FLIs. It also
* handles special FLIs from the PC game "Magic Carpet".
*/
#include "avformat.h"
#define LE_16(x) ((((uint8_t*)(x))[1] << 8) | ((uint8_t*)(x))[0])
#define LE_32(x) ((((uint8_t*)(x))[3] << 24) | \
(((uint8_t*)(x))[2] << 16) | \
(((uint8_t*)(x))[1] << 8) | \
((uint8_t*)(x))[0])
#define FLIC_FILE_MAGIC_1 0xAF11
#define FLIC_FILE_MAGIC_2 0xAF12
#define FLIC_CHUNK_MAGIC_1 0xF1FA
#define FLIC_CHUNK_MAGIC_2 0xF5FA
#define FLIC_MC_PTS_INC 6000 /* pts increment for Magic Carpet game FLIs */
#define FLIC_DEFAULT_PTS_INC 6000 /* for FLIs that have 0 speed */
#define FLIC_HEADER_SIZE 128
#define FLIC_PREAMBLE_SIZE 6
typedef struct FlicDemuxContext {
int frame_pts_inc;
int64_t pts;
int video_stream_index;
} FlicDemuxContext;
static int flic_probe(AVProbeData *p)
{
int magic_number;
if (p->buf_size < 6)
return 0;
magic_number = LE_16(&p->buf[4]);
if ((magic_number != FLIC_FILE_MAGIC_1) &&
(magic_number != FLIC_FILE_MAGIC_2))
return 0;
return AVPROBE_SCORE_MAX;
}
static int flic_read_header(AVFormatContext *s,
AVFormatParameters *ap)
{
FlicDemuxContext *flic = (FlicDemuxContext *)s->priv_data;
ByteIOContext *pb = &s->pb;
unsigned char header[FLIC_HEADER_SIZE];
AVStream *st;
int speed;
int magic_number;
flic->pts = 0;
/* load the whole header and pull out the width and height */
if (get_buffer(pb, header, FLIC_HEADER_SIZE) != FLIC_HEADER_SIZE)
return -EIO;
magic_number = LE_16(&header[4]);
speed = LE_32(&header[0x10]);
/* initialize the decoder streams */
st = av_new_stream(s, 0);
if (!st)
return AVERROR_NOMEM;
flic->video_stream_index = st->index;
st->codec.codec_type = CODEC_TYPE_VIDEO;
st->codec.codec_id = CODEC_ID_FLIC;
st->codec.codec_tag = 0; /* no fourcc */
st->codec.width = LE_16(&header[0x08]);
st->codec.height = LE_16(&header[0x0A]);
if (!st->codec.width || !st->codec.height)
return AVERROR_INVALIDDATA;
/* send over the whole 128-byte FLIC header */
st->codec.extradata_size = FLIC_HEADER_SIZE;
st->codec.extradata = av_malloc(FLIC_HEADER_SIZE);
memcpy(st->codec.extradata, header, FLIC_HEADER_SIZE);
/* set the pts reference (1 pts = 1/90000) */
s->pts_num = 1;
s->pts_den = 90000;
/* Time to figure out the framerate: If there is a FLIC chunk magic
* number at offset 0x10, assume this is from the Bullfrog game,
* Magic Carpet. */
if (LE_16(&header[0x10]) == FLIC_CHUNK_MAGIC_1) {
flic->frame_pts_inc = FLIC_MC_PTS_INC;
/* rewind the stream since the first chunk is at offset 12 */
url_fseek(pb, 12, SEEK_SET);
/* send over abbreviated FLIC header chunk */
av_free(st->codec.extradata);
st->codec.extradata_size = 12;
st->codec.extradata = av_malloc(12);
memcpy(st->codec.extradata, header, 12);
} else if (magic_number == FLIC_FILE_MAGIC_1) {
/*
* in this case, the speed (n) is number of 1/70s ticks between frames:
*
* pts n * frame #
* -------- = ----------- => pts = n * (90000/70) * frame #
* 90000 70
*
* therefore, the frame pts increment = n * 1285.7
*/
flic->frame_pts_inc = speed * 1285.7;
} else if (magic_number == FLIC_FILE_MAGIC_2) {
/*
* in this case, the speed (n) is number of milliseconds between frames:
*
* pts n * frame #
* -------- = ----------- => pts = n * 90 * frame #
* 90000 1000
*
* therefore, the frame pts increment = n * 90
*/
flic->frame_pts_inc = speed * 90;
} else
return AVERROR_INVALIDDATA;
if (flic->frame_pts_inc == 0)
flic->frame_pts_inc = FLIC_DEFAULT_PTS_INC;
return 0;
}
static int flic_read_packet(AVFormatContext *s,
AVPacket *pkt)
{
FlicDemuxContext *flic = (FlicDemuxContext *)s->priv_data;
ByteIOContext *pb = &s->pb;
int packet_read = 0;
unsigned int size;
int magic;
int ret = 0;
unsigned char preamble[FLIC_PREAMBLE_SIZE];
while (!packet_read) {
if ((ret = get_buffer(pb, preamble, FLIC_PREAMBLE_SIZE)) !=
FLIC_PREAMBLE_SIZE) {
ret = -EIO;
break;
}
size = LE_32(&preamble[0]);
magic = LE_16(&preamble[4]);
if ((magic == FLIC_CHUNK_MAGIC_1) || (magic == FLIC_CHUNK_MAGIC_2)) {
if (av_new_packet(pkt, size)) {
ret = -EIO;
break;
}
pkt->stream_index = flic->video_stream_index;
pkt->pts = flic->pts;
memcpy(pkt->data, preamble, FLIC_PREAMBLE_SIZE);
ret = get_buffer(pb, pkt->data + FLIC_PREAMBLE_SIZE,
size - FLIC_PREAMBLE_SIZE);
if (ret != size - FLIC_PREAMBLE_SIZE) {
av_free_packet(pkt);
ret = -EIO;
}
flic->pts += flic->frame_pts_inc;
packet_read = 1;
} else {
/* not interested in this chunk */
url_fseek(pb, size - 6, SEEK_CUR);
}
}
return ret;
}
static int flic_read_close(AVFormatContext *s)
{
// FlicDemuxContext *flic = (FlicDemuxContext *)s->priv_data;
return 0;
}
static AVInputFormat flic_iformat = {
"flic",
"FLI/FLC animation format",
sizeof(FlicDemuxContext),
flic_probe,
flic_read_header,
flic_read_packet,
flic_read_close,
};
int flic_init(void)
{
av_register_input_format(&flic_iformat);
return 0;
}