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vulkan: enable VK_KHR_shader_subgroup_rotate
Yet another thing that should've been always present.
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@@ -48,6 +48,7 @@ typedef uint64_t FFVulkanExtensions;
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#define FF_VK_EXT_PUSH_DESCRIPTOR (1ULL << 14) /* VK_KHR_push_descriptor */
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#define FF_VK_EXT_RELAXED_EXTENDED_INSTR (1ULL << 15) /* VK_KHR_shader_relaxed_extended_instruction */
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#define FF_VK_EXT_EXPECT_ASSUME (1ULL << 16) /* VK_KHR_shader_expect_assume */
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#define FF_VK_EXT_SUBGROUP_ROTATE (1ULL << 17) /* VK_KHR_shader_subgroup_rotate */
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/* Video extensions */
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#define FF_VK_EXT_VIDEO_QUEUE (1ULL << 36) /* VK_KHR_video_queue */
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