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Make the h264 loop filter bit depth aware.
Preparatory patch for high bit depth h264 decoding support. Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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@ -101,9 +101,10 @@ static const uint8_t tc0_table[52*3][4] = {
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};
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static void av_always_inline filter_mb_edgev( uint8_t *pix, int stride, int16_t bS[4], unsigned int qp, H264Context *h) {
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const unsigned int index_a = qp + h->slice_alpha_c0_offset;
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const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
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const unsigned int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
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const int alpha = alpha_table[index_a];
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const int beta = beta_table[qp + h->slice_beta_offset];
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const int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
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if (alpha ==0 || beta == 0) return;
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if( bS[0] < 4 ) {
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@ -118,9 +119,10 @@ static void av_always_inline filter_mb_edgev( uint8_t *pix, int stride, int16_t
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}
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}
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static void av_always_inline filter_mb_edgecv( uint8_t *pix, int stride, int16_t bS[4], unsigned int qp, H264Context *h ) {
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const unsigned int index_a = qp + h->slice_alpha_c0_offset;
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const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
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const unsigned int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
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const int alpha = alpha_table[index_a];
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const int beta = beta_table[qp + h->slice_beta_offset];
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const int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
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if (alpha ==0 || beta == 0) return;
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if( bS[0] < 4 ) {
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@ -136,9 +138,10 @@ static void av_always_inline filter_mb_edgecv( uint8_t *pix, int stride, int16_t
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}
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static void filter_mb_mbaff_edgev( H264Context *h, uint8_t *pix, int stride, int16_t bS[7], int bsi, int qp ) {
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int index_a = qp + h->slice_alpha_c0_offset;
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const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
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int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
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int alpha = alpha_table[index_a];
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int beta = beta_table[qp + h->slice_beta_offset];
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int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
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if (alpha ==0 || beta == 0) return;
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if( bS[0] < 4 ) {
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@ -153,9 +156,10 @@ static void filter_mb_mbaff_edgev( H264Context *h, uint8_t *pix, int stride, int
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}
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}
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static void filter_mb_mbaff_edgecv( H264Context *h, uint8_t *pix, int stride, int16_t bS[7], int bsi, int qp ) {
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int index_a = qp + h->slice_alpha_c0_offset;
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const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
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int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
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int alpha = alpha_table[index_a];
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int beta = beta_table[qp + h->slice_beta_offset];
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int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
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if (alpha ==0 || beta == 0) return;
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if( bS[0] < 4 ) {
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@ -171,9 +175,10 @@ static void filter_mb_mbaff_edgecv( H264Context *h, uint8_t *pix, int stride, in
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}
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static void av_always_inline filter_mb_edgeh( uint8_t *pix, int stride, int16_t bS[4], unsigned int qp, H264Context *h ) {
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const unsigned int index_a = qp + h->slice_alpha_c0_offset;
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const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
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const unsigned int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
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const int alpha = alpha_table[index_a];
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const int beta = beta_table[qp + h->slice_beta_offset];
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const int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
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if (alpha ==0 || beta == 0) return;
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if( bS[0] < 4 ) {
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@ -189,9 +194,10 @@ static void av_always_inline filter_mb_edgeh( uint8_t *pix, int stride, int16_t
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}
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static void av_always_inline filter_mb_edgech( uint8_t *pix, int stride, int16_t bS[4], unsigned int qp, H264Context *h ) {
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const unsigned int index_a = qp + h->slice_alpha_c0_offset;
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const int qp_bd_offset = 6 * (h->sps.bit_depth_luma - 8);
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const unsigned int index_a = qp - qp_bd_offset + h->slice_alpha_c0_offset;
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const int alpha = alpha_table[index_a];
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const int beta = beta_table[qp + h->slice_beta_offset];
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const int beta = beta_table[qp - qp_bd_offset + h->slice_beta_offset];
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if (alpha ==0 || beta == 0) return;
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if( bS[0] < 4 ) {
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