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avcodec/dolby_e: Avoid duplicating sample rate table
Set the sample rate when parsing the header instead and only copy the value in the decoder and the parser. Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
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@ -1105,7 +1105,7 @@ static int dolby_e_decode_frame(AVCodecContext *avctx, void *data,
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}
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avctx->channels = s->metadata.nb_channels;
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avctx->sample_rate = sample_rate_tab[s->metadata.fr_code];
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avctx->sample_rate = s->metadata.sample_rate;
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avctx->sample_fmt = AV_SAMPLE_FMT_FLTP;
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i = s->metadata.nb_channels / 2;
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@ -58,6 +58,8 @@ typedef struct DolbyEHeaderInfo {
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* @{
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*/
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int multi_prog_warned;
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int sample_rate;
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/** @} */
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} DolbyEHeaderInfo;
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@ -81,10 +83,6 @@ typedef struct DBEContext {
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uint8_t buffer[1024 * 3 + AV_INPUT_BUFFER_PADDING_SIZE];
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} DBEContext;
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static const uint16_t sample_rate_tab[16] = {
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0, 42965, 43008, 44800, 53706, 53760
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};
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/**
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* Use the provided key to transform the input into data (put into s->buffer)
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* suitable for further processing and initialize s->gb to read said data.
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@ -30,6 +30,10 @@ static const uint8_t nb_channels_tab[MAX_PROG_CONF + 1] = {
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8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 6, 6, 6, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8
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};
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static const uint16_t sample_rate_tab[16] = {
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0, 42965, 43008, 44800, 53706, 53760
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};
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static int skip_input(DBEContext *s, int nb_words)
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{
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if (nb_words > s->input_size) {
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@ -145,7 +149,7 @@ int ff_dolby_e_parse_header(DBEContext *s, const uint8_t *buf, int buf_size)
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header->fr_code = get_bits(&s->gb, 4);
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header->fr_code_orig = get_bits(&s->gb, 4);
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if (!sample_rate_tab[header->fr_code] ||
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if (!(header->sample_rate = sample_rate_tab[header->fr_code]) ||
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!sample_rate_tab[header->fr_code_orig]) {
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if (s->avctx)
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av_log(s->avctx, AV_LOG_ERROR, "Invalid frame rate code\n");
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@ -51,7 +51,7 @@ static int dolby_e_parse(AVCodecParserContext *s2, AVCodecContext *avctx,
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}
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avctx->channels = s->metadata.nb_channels;
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avctx->sample_rate = sample_rate_tab[s->metadata.fr_code];
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avctx->sample_rate = s->metadata.sample_rate;
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avctx->sample_fmt = AV_SAMPLE_FMT_FLTP;
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end:
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