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lavu/frame: Improve ROI documentation
Clarify and add examples for the behaviour of the quantisation offset, and define how multiple ranges should be handled.
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@ -207,31 +207,58 @@ typedef struct AVFrameSideData {
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} AVFrameSideData;
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/**
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* Structure to hold Region Of Interest.
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* Structure describing a single Region Of Interest.
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*
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* self_size specifies the size of this data structure. This value
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* should be set to sizeof(AVRegionOfInterest). EINVAL is returned if self_size is zero.
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* When multiple regions are defined in a single side-data block, they
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* should be ordered from most to least important - some encoders are only
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* capable of supporting a limited number of distinct regions, so will have
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* to truncate the list.
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*
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* Number of pixels to discard from the top/bottom/left/right border of
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* the frame to obtain the region of interest of the frame.
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* They are encoder dependent and will be extended internally
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* if the codec requires an alignment.
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* If the regions overlap, the last value in the list will be used.
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*
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* qoffset is quant offset, and base rule here:
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* returns EINVAL if AVRational.den is zero.
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* the value (num/den) range is [-1.0, 1.0], clamp to +-1.0 if out of range.
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* 0 means no picture quality change,
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* negative offset asks for better quality (and the best with value -1.0),
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* positive offset asks for worse quality (and the worst with value 1.0).
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* How to explain/implement the different quilaity requirement is encoder dependent.
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* When overlapping regions are defined, the first region containing a given
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* area of the frame applies.
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*/
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typedef struct AVRegionOfInterest {
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/**
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* Must be set to the size of this data structure (that is,
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* sizeof(AVRegionOfInterest)).
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*/
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uint32_t self_size;
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/**
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* Distance in pixels from the top edge of the frame to the top and
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* bottom edges and from the left edge of the frame to the left and
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* right edges of the rectangle defining this region of interest.
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*
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* The constraints on a region are encoder dependent, so the region
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* actually affected may be slightly larger for alignment or other
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* reasons.
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*/
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int top;
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int bottom;
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int left;
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int right;
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/**
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* Quantisation offset.
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*
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* Must be in the range -1 to +1. A value of zero indicates no quality
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* change. A negative value asks for better quality (less quantisation),
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* while a positive value asks for worse quality (greater quantisation).
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*
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* The range is calibrated so that the extreme values indicate the
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* largest possible offset - if the rest of the frame is encoded with the
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* worst possible quality, an offset of -1 indicates that this region
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* should be encoded with the best possible quality anyway. Intermediate
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* values are then interpolated in some codec-dependent way.
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*
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* For example, in 10-bit H.264 the quantisation parameter varies between
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* -12 and 51. A typical qoffset value of -1/10 therefore indicates that
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* this region should be encoded with a QP around one-tenth of the full
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* range better than the rest of the frame. So, if most of the frame
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* were to be encoded with a QP of around 30, this region would get a QP
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* of around 24 (an offset of approximately -1/10 * (51 - -12) = -6.3).
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* An extreme value of -1 would indicate that this region should be
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* encoded with the best possible quality regardless of the treatment of
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* the rest of the frame - that is, should be encoded at a QP of -12.
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*/
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AVRational qoffset;
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} AVRegionOfInterest;
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