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avfilter/vf_vibrance: add packed formats support
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@ -21,10 +21,15 @@
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#include "libavutil/opt.h"
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#include "libavutil/imgutils.h"
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#include "avfilter.h"
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#include "drawutils.h"
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#include "formats.h"
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#include "internal.h"
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#include "video.h"
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#define R 0
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#define G 1
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#define B 2
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typedef struct VibranceContext {
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const AVClass *class;
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@ -33,7 +38,9 @@ typedef struct VibranceContext {
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float lcoeffs[3];
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int alternate;
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int step;
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int depth;
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uint8_t rgba_map[4];
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int (*do_slice)(AVFilterContext *s, void *arg,
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int jobnr, int nb_jobs);
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@ -160,6 +167,118 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
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return 0;
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}
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static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
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{
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VibranceContext *s = avctx->priv;
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AVFrame *frame = arg;
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const int step = s->step;
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const int width = frame->width;
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const int height = frame->height;
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const float scale = 1.f / 255.f;
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const float gc = s->lcoeffs[0];
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const float bc = s->lcoeffs[1];
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const float rc = s->lcoeffs[2];
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const uint8_t roffset = s->rgba_map[R];
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const uint8_t goffset = s->rgba_map[G];
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const uint8_t boffset = s->rgba_map[B];
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const float intensity = s->intensity;
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const float alternate = s->alternate ? 1.f : -1.f;
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const float gintensity = intensity * s->balance[0];
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const float bintensity = intensity * s->balance[1];
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const float rintensity = intensity * s->balance[2];
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const float sgintensity = alternate * FFSIGN(gintensity);
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const float sbintensity = alternate * FFSIGN(bintensity);
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const float srintensity = alternate * FFSIGN(rintensity);
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const int slice_start = (height * jobnr) / nb_jobs;
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const int slice_end = (height * (jobnr + 1)) / nb_jobs;
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const int linesize = frame->linesize[0];
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uint8_t *ptr = frame->data[0] + slice_start * linesize;
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for (int y = slice_start; y < slice_end; y++) {
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for (int x = 0; x < width; x++) {
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float g = ptr[x * step + goffset] * scale;
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float b = ptr[x * step + boffset] * scale;
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float r = ptr[x * step + roffset] * scale;
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float max_color = FFMAX3(r, g, b);
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float min_color = FFMIN3(r, g, b);
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float color_saturation = max_color - min_color;
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float luma = g * gc + r * rc + b * bc;
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const float cg = 1.f + gintensity * (1.f - sgintensity * color_saturation);
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const float cb = 1.f + bintensity * (1.f - sbintensity * color_saturation);
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const float cr = 1.f + rintensity * (1.f - srintensity * color_saturation);
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g = lerpf(luma, g, cg);
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b = lerpf(luma, b, cb);
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r = lerpf(luma, r, cr);
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ptr[x * step + goffset] = av_clip_uint8(g * 255.f);
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ptr[x * step + boffset] = av_clip_uint8(b * 255.f);
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ptr[x * step + roffset] = av_clip_uint8(r * 255.f);
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}
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ptr += linesize;
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}
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return 0;
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}
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static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
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{
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VibranceContext *s = avctx->priv;
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AVFrame *frame = arg;
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const int step = s->step;
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const int depth = s->depth;
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const float max = (1 << depth) - 1;
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const float scale = 1.f / max;
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const float gc = s->lcoeffs[0];
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const float bc = s->lcoeffs[1];
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const float rc = s->lcoeffs[2];
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const uint8_t roffset = s->rgba_map[R];
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const uint8_t goffset = s->rgba_map[G];
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const uint8_t boffset = s->rgba_map[B];
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const int width = frame->width;
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const int height = frame->height;
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const float intensity = s->intensity;
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const float alternate = s->alternate ? 1.f : -1.f;
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const float gintensity = intensity * s->balance[0];
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const float bintensity = intensity * s->balance[1];
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const float rintensity = intensity * s->balance[2];
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const float sgintensity = alternate * FFSIGN(gintensity);
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const float sbintensity = alternate * FFSIGN(bintensity);
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const float srintensity = alternate * FFSIGN(rintensity);
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const int slice_start = (height * jobnr) / nb_jobs;
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const int slice_end = (height * (jobnr + 1)) / nb_jobs;
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const int linesize = frame->linesize[0] / 2;
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uint16_t *ptr = (uint16_t *)frame->data[0] + slice_start * linesize;
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for (int y = slice_start; y < slice_end; y++) {
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for (int x = 0; x < width; x++) {
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float g = ptr[x * step + goffset] * scale;
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float b = ptr[x * step + boffset] * scale;
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float r = ptr[x * step + roffset] * scale;
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float max_color = FFMAX3(r, g, b);
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float min_color = FFMIN3(r, g, b);
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float color_saturation = max_color - min_color;
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float luma = g * gc + r * rc + b * bc;
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const float cg = 1.f + gintensity * (1.f - sgintensity * color_saturation);
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const float cb = 1.f + bintensity * (1.f - sbintensity * color_saturation);
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const float cr = 1.f + rintensity * (1.f - srintensity * color_saturation);
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g = lerpf(luma, g, cg);
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b = lerpf(luma, b, cb);
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r = lerpf(luma, r, cr);
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ptr[x * step + goffset] = av_clip_uintp2_c(g * max, depth);
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ptr[x * step + boffset] = av_clip_uintp2_c(b * max, depth);
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ptr[x * step + roffset] = av_clip_uintp2_c(r * max, depth);
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}
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ptr += linesize;
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}
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return 0;
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}
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static int filter_frame(AVFilterLink *link, AVFrame *frame)
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{
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AVFilterContext *avctx = link->dst;
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@ -176,10 +295,17 @@ static int filter_frame(AVFilterLink *link, AVFrame *frame)
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static av_cold int query_formats(AVFilterContext *avctx)
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{
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static const enum AVPixelFormat pixel_fmts[] = {
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AV_PIX_FMT_RGB24, AV_PIX_FMT_BGR24,
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AV_PIX_FMT_RGBA, AV_PIX_FMT_BGRA,
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AV_PIX_FMT_ARGB, AV_PIX_FMT_ABGR,
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AV_PIX_FMT_0RGB, AV_PIX_FMT_0BGR,
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AV_PIX_FMT_RGB0, AV_PIX_FMT_BGR0,
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AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRAP,
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AV_PIX_FMT_GBRP9, AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12,
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AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16,
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AV_PIX_FMT_GBRAP10, AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRAP16,
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AV_PIX_FMT_RGB48, AV_PIX_FMT_BGR48,
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AV_PIX_FMT_RGBA64, AV_PIX_FMT_BGRA64,
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AV_PIX_FMT_NONE
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};
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@ -197,9 +323,21 @@ static av_cold int config_input(AVFilterLink *inlink)
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AVFilterContext *avctx = inlink->dst;
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VibranceContext *s = avctx->priv;
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const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(inlink->format);
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int planar = desc->flags & AV_PIX_FMT_FLAG_PLANAR;
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s->step = desc->nb_components;
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if (inlink->format == AV_PIX_FMT_RGB0 ||
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inlink->format == AV_PIX_FMT_0RGB ||
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inlink->format == AV_PIX_FMT_BGR0 ||
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inlink->format == AV_PIX_FMT_0BGR)
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s->step = 4;
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s->depth = desc->comp[0].depth;
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s->do_slice = s->depth <= 8 ? vibrance_slice8 : vibrance_slice16;
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if (!planar)
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s->do_slice = s->depth <= 8 ? vibrance_slice8p : vibrance_slice16p;
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ff_fill_rgba_map(s->rgba_map, inlink->format);
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return 0;
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}
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