From 9ba3fc3e3d12c9ef00dcb0222b7ea0ccb5c4a091 Mon Sep 17 00:00:00 2001 From: Anton Khirnov Date: Tue, 26 Nov 2013 14:34:52 +0100 Subject: [PATCH] mpeg4videodec: move sprite_brightness_change from MpegEncContext to Mpeg4DecContext --- libavcodec/mpeg4video.h | 1 + libavcodec/mpeg4videodec.c | 4 ++-- libavcodec/mpegvideo.h | 1 - 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/libavcodec/mpeg4video.h b/libavcodec/mpeg4video.h index 5a1906f770..4a5b989877 100644 --- a/libavcodec/mpeg4video.h +++ b/libavcodec/mpeg4video.h @@ -66,6 +66,7 @@ typedef struct Mpeg4DecContext { int time_increment_bits; int shape; int vol_sprite_usage; + int sprite_brightness_change; // reversible vlc int rvlc; ///< could this stream contain resync markers diff --git a/libavcodec/mpeg4videodec.c b/libavcodec/mpeg4videodec.c index 2e320cd968..20dd14bc9e 100644 --- a/libavcodec/mpeg4videodec.c +++ b/libavcodec/mpeg4videodec.c @@ -1789,7 +1789,7 @@ static int decode_vol_header(Mpeg4DecContext *ctx, GetBitContext *gb) return -1; } s->sprite_warping_accuracy = get_bits(gb, 2); - s->sprite_brightness_change = get_bits1(gb); + ctx->sprite_brightness_change = get_bits1(gb); if (ctx->vol_sprite_usage == STATIC_SPRITE) skip_bits1(gb); // low_latency_sprite } @@ -2204,7 +2204,7 @@ static int decode_vop_header(Mpeg4DecContext *ctx, GetBitContext *gb) ctx->vol_sprite_usage == GMC_SPRITE)) { if (mpeg4_decode_sprite_trajectory(ctx, gb) < 0) return AVERROR_INVALIDDATA; - if (s->sprite_brightness_change) + if (ctx->sprite_brightness_change) av_log(s->avctx, AV_LOG_ERROR, "sprite_brightness_change not supported\n"); if (ctx->vol_sprite_usage == STATIC_SPRITE) diff --git a/libavcodec/mpegvideo.h b/libavcodec/mpegvideo.h index 69352f9831..9c245c8923 100644 --- a/libavcodec/mpegvideo.h +++ b/libavcodec/mpegvideo.h @@ -579,7 +579,6 @@ typedef struct MpegEncContext { uint16_t pb_time; ///< time distance between the last b and p,s,i frame uint16_t pp_field_time; uint16_t pb_field_time; ///< like above, just for interlaced - int sprite_brightness_change; int num_sprite_warping_points; int real_sprite_warping_points; uint16_t sprite_traj[4][2]; ///< sprite trajectory points