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doc update
Originally committed as revision 2196 to svn://svn.ffmpeg.org/ffmpeg/trunk
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CREDITS
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CREDITS
@ -3,12 +3,14 @@ ffmpeg. The names are sorted alphabetically.
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Fabrice Bellard
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Alex Beregszaszi
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Tim Ferguson
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Brian Foley
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Arpad Gereoffy
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Philip Gladstone
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Falk Hueffner
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Zdenek Kabelac
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Nick Kurshev
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Mike Melanson
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Michael Niedermayer
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François Revol
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Dieter Shirley
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@ -621,6 +621,11 @@ library:
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@item DV @tab @tab X
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@item 4xm @tab @tab X
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@tab 4X Technologies format, used in some games
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@item Playstation STR @tab @tab X
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@item Id RoQ @tab @tab X
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@tab used in Quake III, Jedi Knight 2, other computer games
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@item Interplay MVE @tab @tab X
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@tab format used in various Interplay computer games
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@end multitable
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@code{X} means that the encoding (resp. decoding) is supported.
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@ -660,6 +665,7 @@ following image formats are supported:
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@item DV @tab @tab X
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@item Huff YUV @tab X @tab X
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@item Asus v1 @tab X @tab X @tab fourcc: ASV1
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@item Asus v2 @tab X @tab X @tab fourcc: ASV2
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@item Creative YUV @tab @tab X @tab fourcc: CYUV
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@item H.264 @tab @tab X
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@item Sorenson Video 1 @tab @tab X @tab fourcc: SVQ1
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@ -667,6 +673,11 @@ following image formats are supported:
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@item On2 VP3 @tab @tab X @tab still experimental
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@item Intel Indeo 3 @tab @tab X @tab only works on i386 right now
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@item FLV @tab X @tab X @tab Flash H263 variant
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@item ATI VCR1 @tab @tab X @tab fourcc: VCR1
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@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR
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@item 4X Video @tab @tab X @tab used in certain computer games
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@item Sony Playstation MDEC @tab @tab X
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@item Id RoQ @tab @tab X @tab used in Quake III, Jedi Knight 2, other computer games
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@end multitable
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@code{X} means that the encoding (resp. decoding) is supported.
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@ -688,7 +699,9 @@ solutions.
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@tab supported through the external library libvorbis
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@item WMA V1/V2 @tab @tab X
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@item Microsoft ADPCM @tab X @tab X
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@item IMA ADPCM @tab X @tab X
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@item MS IMA ADPCM @tab X @tab X
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@item QT IMA ADPCM @tab @tab X
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@item 4X IMA ADPCM @tab @tab X
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@item RA144 @tab @tab X
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@tab Real 14400 bit/s codec
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@item RA288 @tab @tab X
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@ -696,6 +709,10 @@ solutions.
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@item AMR-NB @tab X @tab X
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@tab supported through an external library
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@item DV audio @tab @tab X
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@item Id RoQ DPCM @tab @tab X
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@tab used in Quake III, Jedi Knight 2, other computer games
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@item Interplay MVE DPCM @tab @tab X
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@tab used in various Interplay computer games
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@end multitable
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@code{X} means that the encoding (resp. decoding) is supported.
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