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checkasm: Use a self-balancing tree
Tested functions are internally kept in a binary search tree for efficient lookups. The downside of the current implementation is that the tree quickly becomes unbalanced which causes an unneccessary amount of comparisons between nodes. Improve this by changing the tree into a self-balancing left-leaning red-black tree with a worst case lookup/insertion time complexity of O(log n). Significantly reduces the recursion depth and makes the tests run around 10% faster overall. The relative performance improvement compared to the existing non-balanced tree will also most likely increase as more tests are added. Signed-off-by: Anton Khirnov <anton@khirnov.net>
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@ -125,6 +125,7 @@ typedef struct CheckasmFuncVersion {
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typedef struct CheckasmFunc {
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struct CheckasmFunc *child[2];
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CheckasmFuncVersion versions;
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uint8_t color; /* 0 = red, 1 = black */
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char name[1];
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} CheckasmFunc;
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@ -287,23 +288,56 @@ static int cmp_func_names(const char *a, const char *b)
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return (digit_diff = av_isdigit(*a) - av_isdigit(*b)) ? digit_diff : ascii_diff;
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}
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/* Get a node with the specified name, creating it if it doesn't exist */
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static CheckasmFunc *get_func(const char *name, int length)
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/* Perform a tree rotation in the specified direction and return the new root */
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static CheckasmFunc *rotate_tree(CheckasmFunc *f, int dir)
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{
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CheckasmFunc *f, **f_ptr = &state.funcs;
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/* Search the tree for a matching node */
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while ((f = *f_ptr)) {
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int cmp = cmp_func_names(name, f->name);
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if (!cmp)
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return f;
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f_ptr = &f->child[(cmp > 0)];
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CheckasmFunc *r = f->child[dir^1];
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f->child[dir^1] = r->child[dir];
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r->child[dir] = f;
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r->color = f->color;
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f->color = 0;
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return r;
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}
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#define is_red(f) ((f) && !(f)->color)
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/* Balance a left-leaning red-black tree at the specified node */
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static void balance_tree(CheckasmFunc **root)
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{
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CheckasmFunc *f = *root;
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if (is_red(f->child[0]) && is_red(f->child[1])) {
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f->color ^= 1;
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f->child[0]->color = f->child[1]->color = 1;
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}
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if (!is_red(f->child[0]) && is_red(f->child[1]))
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*root = rotate_tree(f, 0); /* Rotate left */
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else if (is_red(f->child[0]) && is_red(f->child[0]->child[0]))
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*root = rotate_tree(f, 1); /* Rotate right */
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}
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/* Get a node with the specified name, creating it if it doesn't exist */
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static CheckasmFunc *get_func(CheckasmFunc **root, const char *name)
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{
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CheckasmFunc *f = *root;
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if (f) {
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/* Search the tree for a matching node */
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int cmp = cmp_func_names(name, f->name);
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if (cmp) {
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f = get_func(&f->child[cmp > 0], name);
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/* Rebalance the tree on the way up if a new node was inserted */
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if (!f->versions.func)
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balance_tree(root);
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}
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} else {
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/* Allocate and insert a new node into the tree */
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f = *f_ptr = checkasm_malloc(sizeof(CheckasmFunc) + length);
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memcpy(f->name, name, length+1);
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int name_length = strlen(name);
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f = *root = checkasm_malloc(sizeof(CheckasmFunc) + name_length);
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memcpy(f->name, name, name_length + 1);
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}
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return f;
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}
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@ -405,7 +439,8 @@ void *checkasm_check_func(void *func, const char *name, ...)
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if (!func || name_length <= 0 || name_length >= sizeof(name_buf))
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return NULL;
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state.current_func = get_func(name_buf, name_length);
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state.current_func = get_func(&state.funcs, name_buf);
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state.funcs->color = 1;
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v = &state.current_func->versions;
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if (v->func) {
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