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Fix x86-64
Originally committed as revision 14103 to svn://svn.ffmpeg.org/ffmpeg/trunk
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63b737d4f9
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560fa9bf51
@ -3930,7 +3930,7 @@ void ff_vector_fmul_add_add_c(float *dst, const float *src0, const float *src1,
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dst[i*step] = src0[i] * src1[i] + src2[i] + src3;
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}
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void ff_float_to_int16_c(int16_t *dst, const float *src, int len){
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void ff_float_to_int16_c(int16_t *dst, const float *src, long len){
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int i;
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for(i=0; i<len; i++) {
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int_fast32_t tmp = ((const int32_t*)src)[i];
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@ -63,7 +63,7 @@ void ff_h264_lowres_idct_put_c(uint8_t *dst, int stride, DCTELEM *block);
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void ff_vector_fmul_add_add_c(float *dst, const float *src0, const float *src1,
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const float *src2, int src3, int blocksize, int step);
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void ff_float_to_int16_c(int16_t *dst, const float *src, int len);
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void ff_float_to_int16_c(int16_t *dst, const float *src, long len);
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/* encoding scans */
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extern const uint8_t ff_alternate_horizontal_scan[64];
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@ -367,7 +367,7 @@ typedef struct DSPContext {
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/* C version: convert floats from the range [384.0,386.0] to ints in [-32768,32767]
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* simd versions: convert floats from [-32768.0,32767.0] without rescaling and arrays are 16byte aligned */
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void (*float_to_int16)(int16_t *dst, const float *src, int len);
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void (*float_to_int16)(int16_t *dst, const float *src, long len);
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/* (I)DCT */
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void (*fdct)(DCTELEM *block/* align 16*/);
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@ -2022,7 +2022,7 @@ static void vector_fmul_add_add_sse(float *dst, const float *src0, const float *
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ff_vector_fmul_add_add_c(dst, src0, src1, src2, src3, len, step);
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}
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static void float_to_int16_3dnow(int16_t *dst, const float *src, int len){
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static void float_to_int16_3dnow(int16_t *dst, const float *src, long len){
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// not bit-exact: pf2id uses different rounding than C and SSE
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asm volatile(
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"add %0 , %0 \n\t"
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@ -2044,7 +2044,7 @@ static void float_to_int16_3dnow(int16_t *dst, const float *src, int len){
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:"+r"(len), "+r"(dst), "+r"(src)
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);
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}
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static void float_to_int16_sse(int16_t *dst, const float *src, int len){
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static void float_to_int16_sse(int16_t *dst, const float *src, long len){
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int i;
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for(i=0; i<len; i+=4) {
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asm volatile(
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