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avfilter/vf_v360: fix scaling to give proper results
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@@ -1375,7 +1375,7 @@ static void process_cube_coordinates(const V360Context *s,
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static av_always_inline float scale(float x, float s)
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{
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return (0.5f * x + 0.5f) * s - 0.5f;
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return (0.5f * x + 0.5f) * (s - 1.f);
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}
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static av_always_inline float rescale(int x, float s)
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@@ -3423,7 +3423,7 @@ static int dfisheye_to_xyz(const V360Context *s,
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int i, int j, int width, int height,
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float *vec)
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{
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const float ew = width / 2.f;
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const float ew = width * 0.5f;
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const float eh = height;
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const int ei = i >= ew ? i - ew : i;
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@@ -3464,7 +3464,7 @@ static int xyz_to_dfisheye(const V360Context *s,
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const float *vec, int width, int height,
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int16_t us[4][4], int16_t vs[4][4], float *du, float *dv)
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{
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const float ew = width / 2.f;
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const float ew = (width - 1) * 0.5f;
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const float eh = height;
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const float h = hypotf(vec[0], vec[1]);
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