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sws/rgb2rgb: rework R-V V YUY2 to 4:2:2 planar

This saves three scratch registers and three instructions per line. The
performance gains are mostly negligible. The main point is to free up
registers for further rework.
This commit is contained in:
Rémi Denis-Courmont 2023-11-09 19:54:39 +02:00
parent 5b33104fca
commit 5b8b5ec9c5

View File

@ -127,31 +127,30 @@ func ff_deinterleave_bytes_rvv, zve32x
endfunc
.macro yuy2_to_i422p y_shift
addi a4, a4, 1
slli t4, a4, 1 // pixel width -> (source) byte width
lw t6, (sp)
sub a6, a6, a4
srai a4, a4, 1 // pixel width -> chroma width
sub a7, a7, a4
sub t6, t6, t4
1:
mv t4, a4
mv t3, a3
mv t0, a0
mv t1, a1
mv t2, a2
addi a5, a5, -1
2:
vsetvli t5, t4, e8, m2, ta, ma
vlseg2e16.v v16, (t3)
vlseg2e16.v v16, (a3)
sub t4, t4, t5
vnsrl.wi v24, v16, \y_shift // Y0
sh2add t3, t5, t3
sh2add a3, t5, a3
vnsrl.wi v26, v20, \y_shift // Y1
vnsrl.wi v28, v16, 8 - \y_shift // U
vnsrl.wi v30, v20, 8 - \y_shift // V
vsseg2e8.v v24, (t0)
sh1add t0, t5, t0
vse8.v v28, (t1)
add t1, t5, t1
vse8.v v30, (t2)
add t2, t5, t2
vsseg2e8.v v24, (a0)
sh1add a0, t5, a0
vse8.v v28, (a1)
add a1, t5, a1
vse8.v v30, (a2)
add a2, t5, a2
bnez t4, 2b
add a3, a3, t6