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doc/faq: update macOS and URLs

Signed-off-by: Gyan Doshi <ffmpeg@gyani.pro>
This commit is contained in:
Reto Kromer 2019-02-10 17:44:10 +01:00 committed by Gyan Doshi
parent 3e8b8b6b50
commit 6174686bc3

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@ -76,7 +76,7 @@ the gcc developers. Note that we will not add workarounds for gcc bugs.
Also note that (some of) the gcc developers believe this is not a bug or
not a bug they should fix:
@url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203}.
@url{https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203}.
Then again, some of them do not know the difference between an undecidable
problem and an NP-hard problem...
@ -516,7 +516,7 @@ in the ffmpeg invocation. This is effective whether you run ffmpeg in a shell
or invoke ffmpeg in its own process via an operating system API.
As an alternative, when you are running ffmpeg in a shell, you can redirect
standard input to @code{/dev/null} (on Linux and Mac OS)
standard input to @code{/dev/null} (on Linux and macOS)
or @code{NUL} (on Windows). You can do this redirect either
on the ffmpeg invocation, or from a shell script which calls ffmpeg.
@ -526,7 +526,7 @@ For example:
ffmpeg -nostdin -i INPUT OUTPUT
@end example
or (on Linux, Mac OS, and other UNIX-like shells):
or (on Linux, macOS, and other UNIX-like shells):
@example
ffmpeg -i INPUT OUTPUT </dev/null
@ -601,7 +601,7 @@ No. These tools are too bloated and they complicate the build.
FFmpeg is already organized in a highly modular manner and does not need to
be rewritten in a formal object language. Further, many of the developers
favor straight C; it works for them. For more arguments on this matter,
read @uref{http://www.tux.org/lkml/#s15, "Programming Religion"}.
read @uref{https://web.archive.org/web/20111004021423/http://kernel.org/pub/linux/docs/lkml/#s15, "Programming Religion"}.
@section Why are the ffmpeg programs devoid of debugging symbols?