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dxva2_vc1: include the start code in wMBbitOffset
This resolves a decoding failure on Intel GPUs. Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -168,7 +168,7 @@ static void fill_slice(AVCodecContext *avctx, DXVA_SliceInfo *slice,
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slice->dwSliceDataLocation = position;
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slice->bStartCodeBitOffset = 0;
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slice->bReservedBits = (s->pict_type == AV_PICTURE_TYPE_B && !v->bi_type) ? v->bfraction_lut_index + 9 : 0;
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slice->wMBbitOffset = v->p_frame_skipped ? 0xffff : get_bits_count(&s->gb);
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slice->wMBbitOffset = v->p_frame_skipped ? 0xffff : get_bits_count(&s->gb) + (avctx->codec_id == AV_CODEC_ID_VC1 ? 32 : 0);
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slice->wNumberMBsInSlice = s->mb_width * s->mb_height; /* XXX We assume 1 slice */
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slice->wQuantizerScaleCode = v->pq;
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slice->wBadSliceChopping = 0;
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