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avcodec/proresenc_kostya: save a few operations in DC encoding
This matches the logic from proresenc_anatoliy.
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f06f2cf16a
commit
631fa19ee0
@ -135,13 +135,6 @@ static const uint8_t prores_quant_matrices[][64] = {
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},
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};
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static const uint8_t prores_dc_codebook[4] = {
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0x04, // rice_order = 0, exp_golomb_order = 1, switch_bits = 0
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0x28, // rice_order = 1, exp_golomb_order = 2, switch_bits = 0
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0x4D, // rice_order = 2, exp_golomb_order = 3, switch_bits = 1
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0x70 // rice_order = 3, exp_golomb_order = 4, switch_bits = 0
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};
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#define NUM_MB_LIMITS 4
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static const int prores_mb_limits[NUM_MB_LIMITS] = {
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1620, // up to 720x576
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@ -416,7 +409,7 @@ static void encode_dcs(PutBitContext *pb, int16_t *blocks,
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int blocks_per_slice, int scale)
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{
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int i;
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int codebook = 3, code, dc, prev_dc, delta, sign, new_sign;
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int codebook = 5, code, dc, prev_dc, delta, sign, new_sign;
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prev_dc = (blocks[0] - 0x4000) / scale;
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encode_vlc_codeword(pb, FIRST_DC_CB, MAKE_CODE(prev_dc));
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@ -429,9 +422,8 @@ static void encode_dcs(PutBitContext *pb, int16_t *blocks,
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new_sign = GET_SIGN(delta);
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delta = (delta ^ sign) - sign;
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code = MAKE_CODE(delta);
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encode_vlc_codeword(pb, prores_dc_codebook[codebook], code);
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codebook = (code + (code & 1)) >> 1;
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codebook = FFMIN(codebook, 3);
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encode_vlc_codeword(pb, ff_prores_dc_codebook[codebook], code);
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codebook = FFMIN(code, 6);
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sign = new_sign;
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prev_dc = dc;
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}
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@ -649,7 +641,7 @@ static int estimate_dcs(int *error, int16_t *blocks, int blocks_per_slice,
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int scale)
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{
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int i;
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int codebook = 3, code, dc, prev_dc, delta, sign, new_sign;
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int codebook = 5, code, dc, prev_dc, delta, sign, new_sign;
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int bits;
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prev_dc = (blocks[0] - 0x4000) / scale;
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@ -665,9 +657,8 @@ static int estimate_dcs(int *error, int16_t *blocks, int blocks_per_slice,
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new_sign = GET_SIGN(delta);
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delta = (delta ^ sign) - sign;
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code = MAKE_CODE(delta);
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bits += estimate_vlc(prores_dc_codebook[codebook], code);
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codebook = (code + (code & 1)) >> 1;
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codebook = FFMIN(codebook, 3);
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bits += estimate_vlc(ff_prores_dc_codebook[codebook], code);
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codebook = FFMIN(code, 6);
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sign = new_sign;
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prev_dc = dc;
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}
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