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Various VP3 optimizations.
Faster checks in reverse_dc_prediction. Simplified deblocking checks. Check transform==15 first, since it's more common than 13. Originally committed as revision 20747 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -1233,7 +1233,6 @@ static int unpack_dct_coeffs(Vp3DecodeContext *s, GetBitContext *gb)
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*/
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#define COMPATIBLE_FRAME(x) \
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(compatible_frame[s->all_fragments[x].coding_method] == current_frame_type)
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#define FRAME_CODED(x) (s->all_fragments[x].coding_method != MODE_COPY)
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#define DC_COEFF(u) (s->coeffs[u].index ? 0 : s->coeffs[u].coeff) //FIXME do somethin to simplify this
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static void reverse_dc_prediction(Vp3DecodeContext *s,
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@ -1290,7 +1289,7 @@ static void reverse_dc_prediction(Vp3DecodeContext *s,
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* from other INTRA blocks. There are 2 golden frame coding types;
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* blocks encoding in these modes can only predict from other blocks
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* that were encoded with these 1 of these 2 modes. */
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static const unsigned char compatible_frame[8] = {
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static const unsigned char compatible_frame[9] = {
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1, /* MODE_INTER_NO_MV */
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0, /* MODE_INTRA */
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1, /* MODE_INTER_PLUS_MV */
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@ -1298,7 +1297,8 @@ static void reverse_dc_prediction(Vp3DecodeContext *s,
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1, /* MODE_INTER_PRIOR_MV */
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2, /* MODE_USING_GOLDEN */
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2, /* MODE_GOLDEN_MV */
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1 /* MODE_INTER_FOUR_MV */
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1, /* MODE_INTER_FOUR_MV */
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3 /* MODE_COPY */
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};
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int current_frame_type;
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@ -1326,24 +1326,24 @@ static void reverse_dc_prediction(Vp3DecodeContext *s,
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if(x){
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l= i-1;
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vl = DC_COEFF(l);
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if(FRAME_CODED(l) && COMPATIBLE_FRAME(l))
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if(COMPATIBLE_FRAME(l))
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transform |= PL;
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}
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if(y){
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u= i-fragment_width;
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vu = DC_COEFF(u);
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if(FRAME_CODED(u) && COMPATIBLE_FRAME(u))
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if(COMPATIBLE_FRAME(u))
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transform |= PU;
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if(x){
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ul= i-fragment_width-1;
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vul = DC_COEFF(ul);
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if(FRAME_CODED(ul) && COMPATIBLE_FRAME(ul))
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if(COMPATIBLE_FRAME(ul))
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transform |= PUL;
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}
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if(x + 1 < fragment_width){
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ur= i-fragment_width+1;
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vur = DC_COEFF(ur);
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if(FRAME_CODED(ur) && COMPATIBLE_FRAME(ur))
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if(COMPATIBLE_FRAME(ur))
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transform |= PUR;
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}
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}
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@ -1366,7 +1366,7 @@ static void reverse_dc_prediction(Vp3DecodeContext *s,
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/* check for outranging on the [ul u l] and
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* [ul u ur l] predictors */
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if ((transform == 13) || (transform == 15)) {
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if ((transform == 15) || (transform == 13)) {
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if (FFABS(predicted_dc - vu) > 128)
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predicted_dc = vu;
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else if (FFABS(predicted_dc - vl) > 128)
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@ -1641,17 +1641,21 @@ static void apply_loop_filter(Vp3DecodeContext *s)
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for (y = 0; y < height; y++) {
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for (x = 0; x < width; x++) {
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/* This code basically just deblocks on the edges of coded blocks.
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* However, it has to be much more complicated because of the
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* braindamaged deblock ordering used in VP3/Theora. Order matters
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* because some pixels get filtered twice. */
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if( s->all_fragments[fragment].coding_method != MODE_COPY )
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{
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/* do not perform left edge filter for left columns frags */
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if ((x > 0) &&
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(s->all_fragments[fragment].coding_method != MODE_COPY)) {
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if (x > 0) {
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s->dsp.vp3_h_loop_filter(
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plane_data + s->all_fragments[fragment].first_pixel,
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stride, bounding_values);
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}
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/* do not perform top edge filter for top row fragments */
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if ((y > 0) &&
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(s->all_fragments[fragment].coding_method != MODE_COPY)) {
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if (y > 0) {
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s->dsp.vp3_v_loop_filter(
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plane_data + s->all_fragments[fragment].first_pixel,
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stride, bounding_values);
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@ -1661,7 +1665,6 @@ static void apply_loop_filter(Vp3DecodeContext *s)
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* fragments or if right fragment neighbor is also coded
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* in this frame (it will be filtered in next iteration) */
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if ((x < width - 1) &&
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(s->all_fragments[fragment].coding_method != MODE_COPY) &&
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(s->all_fragments[fragment + 1].coding_method == MODE_COPY)) {
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s->dsp.vp3_h_loop_filter(
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plane_data + s->all_fragments[fragment + 1].first_pixel,
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@ -1672,12 +1675,12 @@ static void apply_loop_filter(Vp3DecodeContext *s)
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* fragments or if bottom fragment neighbor is also coded
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* in this frame (it will be filtered in the next row) */
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if ((y < height - 1) &&
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(s->all_fragments[fragment].coding_method != MODE_COPY) &&
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(s->all_fragments[fragment + width].coding_method == MODE_COPY)) {
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s->dsp.vp3_v_loop_filter(
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plane_data + s->all_fragments[fragment + width].first_pixel,
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stride, bounding_values);
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}
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}
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fragment++;
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}
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