diff --git a/doc/general.texi b/doc/general.texi index 292aa46afa..9dfdd3bef0 100644 --- a/doc/general.texi +++ b/doc/general.texi @@ -41,29 +41,29 @@ library: @multitable @columnfractions .4 .1 .1 .4 @item Supported File Format @tab Encoding @tab Decoding @tab Comments -@item 4xm @tab @tab X +@item 4xm @tab @tab X @tab 4X Technologies format, used in some games. @item ADTS AAC audio @tab X @tab X +@item American Laser Games MM @tab @tab X + @tab Multimedia format used in games like Mad Dog McCree. @item ASF @tab X @tab X @item AVI @tab X @tab X @item AVM2 (Flash 9) @tab X @tab X @tab Only embedded audio is decoded. @item AVS @tab @tab X @tab Multimedia format used by the Creature Shock game. -@item American Laser Games MM @tab @tab X - @tab Multimedia format used in games like Mad Dog McCree. -@item BFI @tab @tab X - @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels. @item Bethsoft VID @tab @tab X @tab Used in some games from Bethesda Softworks. +@item BFI @tab @tab X + @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels. @item C93 @tab @tab X @tab Used in the game Cyberia from Interplay. @item CIN @tab @tab X @tab Multimedia format used by Delphine Software games. -@item CRYO APC @tab @tab X - @tab Audio format used in some games by CRYO Interactive Entertainment. @item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro. +@item CRYO APC @tab @tab X + @tab Audio format used in some games by CRYO Interactive Entertainment. @item DV @tab X @tab X @item DXA @tab @tab X @tab This format is used in the non-Windows version of the Feeble Files @@ -76,7 +76,7 @@ library: @tab Macromedia Flash video files @item GXF @tab X @tab X @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley - playout servers. + playout servers. @item id Cinematic @tab @tab X @tab Used in Quake II. @item id RoQ @tab X @tab X @@ -87,8 +87,11 @@ library: @tab Format used in various Interplay computer games. @item LMLM4 @tab @tab X @tab Used by Linux Media Labs MPEG-4 PCI boards +@item Matroska @tab X @tab X @item MAXIS EA XA @tab @tab X @tab Used in Sim City 3000; file extension .xa. +@item Monkey's Audio @tab @tab X +@item MOV/QuickTime @tab X @tab X @item MPEG audio @tab X @tab X @item MPEG-1 systems @tab X @tab X @tab muxed audio and video @@ -102,17 +105,14 @@ library: @tab Used by MSN Messenger webcam streams. @item MXF @tab @tab X @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry. -@item Matroska @tab X @tab X -@item Monkey's Audio @tab @tab X -@item MOV/QuickTime @tab X @tab X +@item Nullsoft Video @tab @tab X @item NUT @tab X @tab X @tab NUT Open Container Format -@item Nullsoft Video @tab @tab X @item OMA @tab @tab X @tab Audio format used in Sony Sonic Stage and Sony Vegas. +@item PlayStation STR @tab @tab X @item PVA @tab @tab X @tab Used by TechnoTrend DVB PCI boards. -@item PlayStation STR @tab @tab X @item raw AC-3 @tab X @tab X @item raw CRI ADX audio @tab X @tab X @item raw MJPEG @tab X @tab X @@ -120,22 +120,22 @@ library: @item raw MPEG-4 video @tab X @tab X @item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X @item raw Shorten audio @tab @tab X +@item RealMedia @tab X @tab X @item RL2 @tab @tab X @tab Audio and video format used in some games by Entertainment Software Partners. -@item RealMedia @tab X @tab X -@item SEQ @tab @tab X - @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. -@item SIFF @tab @tab X - @tab Audio and video format used in some games by Beam Software. -@item SUN AU format @tab X @tab X @item Sega FILM/CPK @tab @tab X @tab Used in many Sega Saturn console games. +@item SEQ @tab @tab X + @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. @item Sierra Online @tab @tab X @tab .sol files used in Sierra Online games. @item Sierra VMD @tab @tab X @tab Used in Sierra CD-ROM games. +@item SIFF @tab @tab X + @tab Audio and video format used in some games by Beam Software. @item Smacker @tab @tab X @tab Multimedia format used by many games. +@item SUN AU format @tab X @tab X @item THP @tab @tab X @tab Used on the Nintendo GameCube. @item WAV @tab X @tab X @@ -154,6 +154,7 @@ following image formats are supported: @multitable @columnfractions .4 .1 .1 .4 @item Supported Image Format @tab Encoding @tab Decoding @tab Comments +@item .Y.U.V @tab X @tab X @tab one raw file per component @item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated. @item JPEG @tab X @tab X @tab Progressive JPEG is not supported. @item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support. @@ -164,9 +165,8 @@ following image formats are supported: @item PTX @tab @tab X @tab V.Flash PTX format @item RAS @tab @tab X @tab Sun Rasterfile @item SGI @tab X @tab X @tab SGI RGB image format -@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet. @item Targa @tab @tab X @tab Targa (.TGA) image format -@item .Y.U.V @tab X @tab X @tab one raw file per component +@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet. @end multitable @code{X} means that encoding (resp. decoding) is supported.