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Do instead of divising a float by a constant, multiply by its inverse
Originally committed as revision 15417 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -96,12 +96,12 @@ static void decode(RA288Context *ractx, float gain, int cb_coef)
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/* block 48 of G.728 spec */
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/* block 48 of G.728 spec */
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/* exp(sum * 0.1151292546497) == pow(10.0,sum/20) */
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/* exp(sum * 0.1151292546497) == pow(10.0,sum/20) */
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sumsum = exp(sum * 0.1151292546497) * gain / (2048 * 4096);
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sumsum = exp(sum * 0.1151292546497) * gain * (1.0/(1<<23));
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for (i=0; i < 5; i++)
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for (i=0; i < 5; i++)
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buffer[i] = codetable[cb_coef][i] * sumsum;
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buffer[i] = codetable[cb_coef][i] * sumsum;
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sum = (4096 * 4096) * scalar_product_float(buffer, buffer, 5) / 5;
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sum = scalar_product_float(buffer, buffer, 5) * ((1<<24)/5.);
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sum = FFMAX(sum, 1);
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sum = FFMAX(sum, 1);
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