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intrax8: Use a constant buffer instead of a ScratchpadContext
The size of the block is fixed (8x8 plus padding).
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@ -330,12 +330,11 @@ static int x8_get_dc_rlf(IntraX8Context *const w, const int mode,
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static int x8_setup_spatial_predictor(IntraX8Context *const w, const int chroma)
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{
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MpegEncContext *const s = w->s;
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int range;
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int sum;
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int quant;
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w->dsp.setup_spatial_compensation(w->dest[chroma], s->sc.edge_emu_buffer,
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w->dsp.setup_spatial_compensation(w->dest[chroma], w->scratchpad,
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w->frame->linesize[chroma > 0],
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&range, &sum, w->edges);
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if (chroma) {
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@ -699,7 +698,7 @@ static int x8_decode_intra_mb(IntraX8Context *const w, const int chroma)
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dsp_x8_put_solidcolor(w->predicted_dc, w->dest[chroma],
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w->frame->linesize[!!chroma]);
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} else {
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w->dsp.spatial_compensation[w->orient](s->sc.edge_emu_buffer,
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w->dsp.spatial_compensation[w->orient](w->scratchpad,
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w->dest[chroma],
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w->frame->linesize[!!chroma]);
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}
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@ -51,6 +51,7 @@ typedef struct IntraX8Context {
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int divide_quant_dc_luma;
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int divide_quant_dc_chroma;
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uint8_t *dest[3];
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uint8_t scratchpad[42]; // size of the block is fixed (8x8 plus padding)
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// changed per block
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int edges;
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