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smacker: convert to new channel layout API
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com> Signed-off-by: James Almer <jamrial@gmail.com>
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@ -186,13 +186,8 @@ static int smacker_read_header(AVFormatContext *s)
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} else {
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par->codec_id = AV_CODEC_ID_PCM_U8;
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}
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if (aflag & SMK_AUD_STEREO) {
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par->channels = 2;
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par->channel_layout = AV_CH_LAYOUT_STEREO;
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} else {
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par->channels = 1;
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par->channel_layout = AV_CH_LAYOUT_MONO;
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}
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av_channel_layout_default(&par->ch_layout,
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!!(aflag & SMK_AUD_STEREO) + 1);
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par->sample_rate = rate;
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par->bits_per_coded_sample = (aflag & SMK_AUD_16BITS) ? 16 : 8;
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if (par->bits_per_coded_sample == 16 &&
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@ -200,7 +195,7 @@ static int smacker_read_header(AVFormatContext *s)
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par->codec_id = AV_CODEC_ID_PCM_S16LE;
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else
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smk->duration_size[i] = 4;
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avpriv_set_pts_info(ast, 64, 1, par->sample_rate * par->channels
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avpriv_set_pts_info(ast, 64, 1, par->sample_rate * par->ch_layout.nb_channels
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* par->bits_per_coded_sample / 8);
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}
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}
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