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smacker: convert to new channel layout API

Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
This commit is contained in:
Vittorio Giovara 2017-03-31 18:31:51 +02:00 committed by James Almer
parent 736a45f898
commit 677fea79b7

View File

@ -186,13 +186,8 @@ static int smacker_read_header(AVFormatContext *s)
} else {
par->codec_id = AV_CODEC_ID_PCM_U8;
}
if (aflag & SMK_AUD_STEREO) {
par->channels = 2;
par->channel_layout = AV_CH_LAYOUT_STEREO;
} else {
par->channels = 1;
par->channel_layout = AV_CH_LAYOUT_MONO;
}
av_channel_layout_default(&par->ch_layout,
!!(aflag & SMK_AUD_STEREO) + 1);
par->sample_rate = rate;
par->bits_per_coded_sample = (aflag & SMK_AUD_16BITS) ? 16 : 8;
if (par->bits_per_coded_sample == 16 &&
@ -200,7 +195,7 @@ static int smacker_read_header(AVFormatContext *s)
par->codec_id = AV_CODEC_ID_PCM_S16LE;
else
smk->duration_size[i] = 4;
avpriv_set_pts_info(ast, 64, 1, par->sample_rate * par->channels
avpriv_set_pts_info(ast, 64, 1, par->sample_rate * par->ch_layout.nb_channels
* par->bits_per_coded_sample / 8);
}
}