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avcodec/vc1dec: do not crash when flushing without an allocated frame
Fixes Ticket3837 Found-by: Piotr Bandurski <ami_stuff@o2.pl> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@@ -5514,7 +5514,7 @@ static void vc1_sprite_flush(AVCodecContext *avctx)
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Since we can't enforce it, clear to black the missing sprite. This is
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Since we can't enforce it, clear to black the missing sprite. This is
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wrong but it looks better than doing nothing. */
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wrong but it looks better than doing nothing. */
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if (f->data[0])
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if (f && f->data[0])
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for (plane = 0; plane < (s->flags&CODEC_FLAG_GRAY ? 1 : 3); plane++)
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for (plane = 0; plane < (s->flags&CODEC_FLAG_GRAY ? 1 : 3); plane++)
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for (i = 0; i < v->sprite_height>>!!plane; i++)
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for (i = 0; i < v->sprite_height>>!!plane; i++)
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memset(f->data[plane] + i * f->linesize[plane],
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memset(f->data[plane] + i * f->linesize[plane],
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