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avfilter/vf_selectivecolor: refactor some repeating calculations
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@ -328,6 +328,9 @@ static inline int selective_color_##nbits(AVFilterContext *ctx, ThreadData *td,
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const uint8_t goffset = s->rgba_map[G]; \
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const uint8_t boffset = s->rgba_map[B]; \
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const uint8_t aoffset = s->rgba_map[A]; \
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const int mid = 1<<(nbits-1); \
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const int max = (1<<nbits)-1; \
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const float scale = 1.f / max; \
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\
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for (y = slice_start; y < slice_end; y++) { \
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uint##nbits##_t *dst = ( uint##nbits##_t *)(out->data[0] + y * dst_linesize); \
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@ -339,10 +342,10 @@ static inline int selective_color_##nbits(AVFilterContext *ctx, ThreadData *td,
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const int b = src[x + boffset]; \
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const int min_color = FFMIN3(r, g, b); \
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const int max_color = FFMAX3(r, g, b); \
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const int is_white = (r > 1<<(nbits-1) && g > 1<<(nbits-1) && b > 1<<(nbits-1)); \
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const int is_white = (r > mid && g > mid && b > mid); \
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const int is_neutral = (r || g || b) && \
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(r != (1<<nbits)-1 || g != (1<<nbits)-1 || b != (1<<nbits)-1); \
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const int is_black = (r < 1<<(nbits-1) && g < 1<<(nbits-1) && b < 1<<(nbits-1)); \
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(r != max || g != max || b != max); \
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const int is_black = (r < mid && g < mid && b < mid); \
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const uint32_t range_flag = (r == max_color) << RANGE_REDS \
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| (r == min_color) << RANGE_CYANS \
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| (g == max_color) << RANGE_GREENS \
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@ -353,9 +356,9 @@ static inline int selective_color_##nbits(AVFilterContext *ctx, ThreadData *td,
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| is_neutral << RANGE_NEUTRALS \
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| is_black << RANGE_BLACKS; \
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\
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const float rnorm = r * (1.f / ((1<<nbits)-1)); \
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const float gnorm = g * (1.f / ((1<<nbits)-1)); \
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const float bnorm = b * (1.f / ((1<<nbits)-1)); \
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const float rnorm = r * scale; \
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const float gnorm = g * scale; \
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const float bnorm = b * scale; \
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int adjust_r = 0, adjust_g = 0, adjust_b = 0; \
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\
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for (i = 0; i < s->nb_process_ranges; i++) { \
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