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avcodec/h274: add film grain synthesis routine

This could arguably also be a vf, but I decided to put it here since
decoders are technically required to apply film grain during the output
step, and I would rather want to avoid requiring users insert the
correct film grain synthesis filter on their own.

The code, while in C, is written in a way that unrolls/vectorizes fairly
well under -O3, and is reasonably cache friendly. On my CPU, a single
thread pushes about 400 FPS at 1080p.

Apart from hand-written assembly, one possible avenue of improvement
would be to change the access order to compute the grain row-by-row
rather than in 8x8 blocks. This requires some redundant PRNG calls, but
would make the algorithm more cache-oblivious.

The implementation has been written to the wording of SMPTE RDD 5-2006
as faithfully as I can manage. However, apart from passing a visual
inspection, no guarantee of correctness can be made due to the lack of
any publicly available reference implementation against which to
compare it.

Signed-off-by: Niklas Haas <git@haasn.dev>
Signed-off-by: James Almer <jamrial@gmail.com>
This commit is contained in:
Niklas Haas
2021-08-17 21:25:32 +02:00
committed by James Almer
parent cf37c3fb6c
commit 6bc29a6b57
3 changed files with 864 additions and 1 deletions

View File

@@ -367,7 +367,7 @@ OBJS-$(CONFIG_H264_DECODER) += h264dec.o h264_cabac.o h264_cavlc.o \
h264_direct.o h264_loopfilter.o \
h264_mb.o h264_picture.o \
h264_refs.o h264_sei.o \
h264_slice.o h264data.o
h264_slice.o h264data.o h274.o
OBJS-$(CONFIG_H264_AMF_ENCODER) += amfenc_h264.o
OBJS-$(CONFIG_H264_CUVID_DECODER) += cuviddec.o
OBJS-$(CONFIG_H264_MEDIACODEC_DECODER) += mediacodecdec.o