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avcodec/h274: add film grain synthesis routine
This could arguably also be a vf, but I decided to put it here since decoders are technically required to apply film grain during the output step, and I would rather want to avoid requiring users insert the correct film grain synthesis filter on their own. The code, while in C, is written in a way that unrolls/vectorizes fairly well under -O3, and is reasonably cache friendly. On my CPU, a single thread pushes about 400 FPS at 1080p. Apart from hand-written assembly, one possible avenue of improvement would be to change the access order to compute the grain row-by-row rather than in 8x8 blocks. This requires some redundant PRNG calls, but would make the algorithm more cache-oblivious. The implementation has been written to the wording of SMPTE RDD 5-2006 as faithfully as I can manage. However, apart from passing a visual inspection, no guarantee of correctness can be made due to the lack of any publicly available reference implementation against which to compare it. Signed-off-by: Niklas Haas <git@haasn.dev> Signed-off-by: James Almer <jamrial@gmail.com>
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@@ -367,7 +367,7 @@ OBJS-$(CONFIG_H264_DECODER) += h264dec.o h264_cabac.o h264_cavlc.o \
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h264_direct.o h264_loopfilter.o \
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h264_mb.o h264_picture.o \
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h264_refs.o h264_sei.o \
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h264_slice.o h264data.o
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h264_slice.o h264data.o h274.o
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OBJS-$(CONFIG_H264_AMF_ENCODER) += amfenc_h264.o
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OBJS-$(CONFIG_H264_CUVID_DECODER) += cuviddec.o
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OBJS-$(CONFIG_H264_MEDIACODEC_DECODER) += mediacodecdec.o
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