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avfilter/drawtext - implement fix_bounds
When enabled, text, including effects like shadow or box, will be completely bound within the video frame. Default value changed to false to keep continuity of behaviour. Fixes #6960. Signed-off-by: Kyle Swanson <k@ylo.ph>
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@ -238,7 +238,7 @@ static const AVOption drawtext_options[]= {
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{"rate", "set rate (timecode only)", OFFSET(tc_rate), AV_OPT_TYPE_RATIONAL, {.dbl=0}, 0, INT_MAX, FLAGS},
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{"reload", "reload text file for each frame", OFFSET(reload), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS},
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{ "alpha", "apply alpha while rendering", OFFSET(a_expr), AV_OPT_TYPE_STRING, { .str = "1" }, .flags = FLAGS },
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{"fix_bounds", "check and fix text coords to avoid clipping", OFFSET(fix_bounds), AV_OPT_TYPE_BOOL, {.i64=1}, 0, 1, FLAGS},
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{"fix_bounds", "check and fix text coords to avoid clipping", OFFSET(fix_bounds), AV_OPT_TYPE_BOOL, {.i64=0}, 0, 1, FLAGS},
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{"start_number", "start frame number for n/frame_num variable", OFFSET(start_number), AV_OPT_TYPE_INT, {.i64=0}, 0, INT_MAX, FLAGS},
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#if CONFIG_LIBFRIBIDI
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@ -1401,6 +1401,32 @@ static int draw_text(AVFilterContext *ctx, AVFrame *frame,
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box_w = FFMIN(width - 1 , max_text_line_w);
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box_h = FFMIN(height - 1, y + s->max_glyph_h);
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if (s->fix_bounds) {
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/* calculate footprint of text effects */
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int boxoffset = s->draw_box ? FFMAX(s->boxborderw, 0) : 0;
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int borderoffset = s->borderw ? FFMAX(s->borderw, 0) : 0;
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int offsetleft = FFMAX3(boxoffset, borderoffset,
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(s->shadowx < 0 ? FFABS(s->shadowx) : 0));
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int offsettop = FFMAX3(boxoffset, borderoffset,
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(s->shadowy < 0 ? FFABS(s->shadowy) : 0));
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int offsetright = FFMAX3(boxoffset, borderoffset,
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(s->shadowx > 0 ? s->shadowx : 0));
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int offsetbottom = FFMAX3(boxoffset, borderoffset,
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(s->shadowy > 0 ? s->shadowy : 0));
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if (s->x - offsetleft < 0) s->x = offsetleft;
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if (s->y - offsettop < 0) s->y = offsettop;
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if (s->x + box_w + offsetright > width)
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s->x = FFMAX(width - box_w - offsetright, 0);
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if (s->y + box_h + offsetbottom > height)
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s->y = FFMAX(height - box_h - offsetbottom, 0);
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}
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/* draw box */
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if (s->draw_box)
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ff_blend_rectangle(&s->dc, &boxcolor,
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