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libavutil: add saturating addition functions
Fixed-point audio codecs often use saturating arithmetic, and special instructions for these operations are common. Signed-off-by: Mans Rullgard <mans@mansr.com>
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@ -83,6 +83,21 @@ static av_always_inline av_const unsigned av_clip_uintp2_arm(int a, int p)
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return x;
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}
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#define av_sat_add32 av_sat_add32_arm
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static av_always_inline int av_sat_add32_arm(int a, int b)
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{
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int r;
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__asm__ ("qadd %0, %1, %2" : "=r"(r) : "r"(a), "r"(b));
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return r;
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}
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#define av_sat_dadd32 av_sat_dadd32_arm
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static av_always_inline int av_sat_dadd32_arm(int a, int b)
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{
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int r;
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__asm__ ("qdadd %0, %1, %2" : "=r"(r) : "r"(a), "r"(b));
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return r;
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}
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#else /* HAVE_ARMV6 */
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@ -181,6 +181,30 @@ static av_always_inline av_const unsigned av_clip_uintp2_c(int a, int p)
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else return a;
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}
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/**
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* Add two signed 32-bit values with saturation.
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*
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* @param a one value
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* @param b another value
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* @return sum with signed saturation
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*/
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static av_always_inline int av_sat_add32_c(int a, int b)
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{
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return av_clipl_int32((int64_t)a + b);
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}
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/**
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* Add a doubled value to another value with saturation at both stages.
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*
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* @param a first value
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* @param b value doubled and added to a
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* @return sum with signed saturation
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*/
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static av_always_inline int av_sat_dadd32_c(int a, int b)
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{
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return av_sat_add32(a, av_sat_add32(b, b));
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}
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/**
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* Clip a float value into the amin-amax range.
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* @param a value to clip
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@ -387,6 +411,12 @@ static av_always_inline av_const int av_popcount64_c(uint64_t x)
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#ifndef av_clip_uintp2
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# define av_clip_uintp2 av_clip_uintp2_c
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#endif
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#ifndef av_sat_add32
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# define av_sat_add32 av_sat_add32_c
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#endif
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#ifndef av_sat_dadd32
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# define av_sat_dadd32 av_sat_dadd32_c
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#endif
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#ifndef av_clipf
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# define av_clipf av_clipf_c
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#endif
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