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ac3: move ff_ac3_bit_alloc_calc_bap to ac3dsp

Signed-off-by: Mans Rullgard <mans@mansr.com>
This commit is contained in:
Mans Rullgard 2011-03-11 02:49:55 +00:00
parent d38345878c
commit 6d9f52b2cd
9 changed files with 71 additions and 57 deletions

2
configure vendored
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@ -1238,7 +1238,7 @@ rdft_select="fft"
aac_decoder_select="mdct rdft sinewin"
aac_encoder_select="mdct sinewin"
aac_latm_decoder_select="aac_decoder aac_latm_parser"
ac3_decoder_select="mdct ac3_parser"
ac3_decoder_select="mdct ac3dsp ac3_parser"
ac3_encoder_select="mdct ac3dsp"
ac3_fixed_encoder_select="ac3dsp"
alac_encoder_select="lpc"

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@ -31,7 +31,7 @@
/**
* Starting frequency coefficient bin for each critical band.
*/
static const uint8_t band_start_tab[AC3_CRITICAL_BANDS+1] = {
const uint8_t ff_ac3_band_start_tab[AC3_CRITICAL_BANDS+1] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
20, 21, 22, 23, 24, 25, 26, 27, 28, 31,
@ -44,7 +44,7 @@ static const uint8_t band_start_tab[AC3_CRITICAL_BANDS+1] = {
/**
* Map each frequency coefficient bin to the critical band that contains it.
*/
static const uint8_t bin_to_band_tab[253] = {
const uint8_t ff_ac3_bin_to_band_tab[253] = {
0,
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
@ -70,7 +70,7 @@ static const uint8_t bin_to_band_tab[253] = {
};
#else /* CONFIG_HARDCODED_TABLES */
static uint8_t bin_to_band_tab[253];
uint8_t ff_ac3_bin_to_band_tab[253];
#endif
static inline int calc_lowcomp1(int a, int b0, int b1, int c)
@ -106,10 +106,10 @@ void ff_ac3_bit_alloc_calc_psd(int8_t *exp, int start, int end, int16_t *psd,
/* PSD integration */
bin = start;
band = bin_to_band_tab[start];
band = ff_ac3_bin_to_band_tab[start];
do {
int v = psd[bin++];
int band_end = FFMIN(band_start_tab[band+1], end);
int band_end = FFMIN(ff_ac3_band_start_tab[band+1], end);
for (; bin < band_end; bin++) {
int max = FFMAX(v, psd[bin]);
/* logadd */
@ -117,7 +117,7 @@ void ff_ac3_bit_alloc_calc_psd(int8_t *exp, int start, int end, int16_t *psd,
v = max + ff_ac3_log_add_tab[adr];
}
band_psd[band++] = v;
} while (end > band_start_tab[band]);
} while (end > ff_ac3_band_start_tab[band]);
}
int ff_ac3_bit_alloc_calc_mask(AC3BitAllocParameters *s, int16_t *band_psd,
@ -132,8 +132,8 @@ int ff_ac3_bit_alloc_calc_mask(AC3BitAllocParameters *s, int16_t *band_psd,
int lowcomp, fastleak, slowleak;
/* excitation function */
band_start = bin_to_band_tab[start];
band_end = bin_to_band_tab[end-1] + 1;
band_start = ff_ac3_bin_to_band_tab[start];
band_end = ff_ac3_bin_to_band_tab[end-1] + 1;
if (band_start == 0) {
lowcomp = 0;
@ -212,30 +212,6 @@ int ff_ac3_bit_alloc_calc_mask(AC3BitAllocParameters *s, int16_t *band_psd,
return 0;
}
void ff_ac3_bit_alloc_calc_bap(int16_t *mask, int16_t *psd, int start, int end,
int snr_offset, int floor,
const uint8_t *bap_tab, uint8_t *bap)
{
int bin, band;
/* special case, if snr offset is -960, set all bap's to zero */
if (snr_offset == -960) {
memset(bap, 0, AC3_MAX_COEFS);
return;
}
bin = start;
band = bin_to_band_tab[start];
do {
int m = (FFMAX(mask[band] - snr_offset - floor, 0) & 0x1FE0) + floor;
int band_end = FFMIN(band_start_tab[band+1], end);
for (; bin < band_end; bin++) {
int address = av_clip((psd[bin] - m) >> 5, 0, 63);
bap[bin] = bap_tab[address];
}
} while (end > band_start_tab[band++]);
}
/**
* Initialize some tables.
* note: This function must remain thread safe because it is called by the
@ -244,12 +220,12 @@ void ff_ac3_bit_alloc_calc_bap(int16_t *mask, int16_t *psd, int start, int end,
av_cold void ff_ac3_common_init(void)
{
#if !CONFIG_HARDCODED_TABLES
/* compute bin_to_band_tab from band_start_tab */
/* compute ff_ac3_bin_to_band_tab from ff_ac3_band_start_tab */
int bin = 0, band;
for (band = 0; band < AC3_CRITICAL_BANDS; band++) {
int band_end = band_start_tab[band+1];
int band_end = ff_ac3_band_start_tab[band+1];
while (bin < band_end)
bin_to_band_tab[bin++] = band;
ff_ac3_bin_to_band_tab[bin++] = band;
}
#endif /* !CONFIG_HARDCODED_TABLES */
}

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@ -175,23 +175,4 @@ int ff_ac3_bit_alloc_calc_mask(AC3BitAllocParameters *s, int16_t *band_psd,
uint8_t *dba_lengths, uint8_t *dba_values,
int16_t *mask);
/**
* Calculate bit allocation pointers.
* The SNR is the difference between the masking curve and the signal. AC-3
* uses this value for each frequency bin to allocate bits. The snroffset
* parameter is a global adjustment to the SNR for all bins.
*
* @param[in] mask masking curve
* @param[in] psd signal power for each frequency bin
* @param[in] start starting bin location
* @param[in] end ending bin location
* @param[in] snr_offset SNR adjustment
* @param[in] floor noise floor
* @param[in] bap_tab look-up table for bit allocation pointers
* @param[out] bap bit allocation pointers
*/
void ff_ac3_bit_alloc_calc_bap(int16_t *mask, int16_t *psd, int start, int end,
int snr_offset, int floor,
const uint8_t *bap_tab, uint8_t *bap);
#endif /* AVCODEC_AC3_H */

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@ -184,6 +184,7 @@ static av_cold int ac3_decode_init(AVCodecContext *avctx)
ff_mdct_init(&s->imdct_512, 9, 1, 1.0);
ff_kbd_window_init(s->window, 5.0, 256);
dsputil_init(&s->dsp, avctx);
ff_ac3dsp_init(&s->ac3dsp, avctx->flags & CODEC_FLAG_BITEXACT);
ff_fmt_convert_init(&s->fmt_conv, avctx);
av_lfg_init(&s->dith_state, 0);
@ -1213,7 +1214,7 @@ static int decode_audio_block(AC3DecodeContext *s, int blk)
/* Compute bit allocation */
const uint8_t *bap_tab = s->channel_uses_aht[ch] ?
ff_eac3_hebap_tab : ff_ac3_bap_tab;
ff_ac3_bit_alloc_calc_bap(s->mask[ch], s->psd[ch],
s->ac3dsp.bit_alloc_calc_bap(s->mask[ch], s->psd[ch],
s->start_freq[ch], s->end_freq[ch],
s->snr_offset[ch],
s->bit_alloc_params.floor,

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@ -52,6 +52,7 @@
#include "libavutil/lfg.h"
#include "ac3.h"
#include "ac3dsp.h"
#include "get_bits.h"
#include "dsputil.h"
#include "fft.h"
@ -192,6 +193,7 @@ typedef struct {
///@defgroup opt optimization
DSPContext dsp; ///< for optimization
AC3DSPContext ac3dsp;
FmtConvertContext fmt_conv; ///< optimized conversion functions
float mul_bias; ///< scaling for float_to_int16 conversion
///@}

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@ -20,6 +20,7 @@
*/
#include "avcodec.h"
#include "ac3.h"
#include "ac3dsp.h"
static void ac3_exponent_min_c(uint8_t *exp, int num_reuse_blocks, int nb_coefs)
@ -101,6 +102,31 @@ static void float_to_fixed24_c(int32_t *dst, const float *src, unsigned int len)
} while (len > 0);
}
static void ac3_bit_alloc_calc_bap_c(int16_t *mask, int16_t *psd,
int start, int end,
int snr_offset, int floor,
const uint8_t *bap_tab, uint8_t *bap)
{
int bin, band;
/* special case, if snr offset is -960, set all bap's to zero */
if (snr_offset == -960) {
memset(bap, 0, AC3_MAX_COEFS);
return;
}
bin = start;
band = ff_ac3_bin_to_band_tab[start];
do {
int m = (FFMAX(mask[band] - snr_offset - floor, 0) & 0x1FE0) + floor;
int band_end = FFMIN(ff_ac3_band_start_tab[band+1], end);
for (; bin < band_end; bin++) {
int address = av_clip((psd[bin] - m) >> 5, 0, 63);
bap[bin] = bap_tab[address];
}
} while (end > ff_ac3_band_start_tab[band++]);
}
av_cold void ff_ac3dsp_init(AC3DSPContext *c, int bit_exact)
{
c->ac3_exponent_min = ac3_exponent_min_c;
@ -108,6 +134,7 @@ av_cold void ff_ac3dsp_init(AC3DSPContext *c, int bit_exact)
c->ac3_lshift_int16 = ac3_lshift_int16_c;
c->ac3_rshift_int32 = ac3_rshift_int32_c;
c->float_to_fixed24 = float_to_fixed24_c;
c->bit_alloc_calc_bap = ac3_bit_alloc_calc_bap_c;
if (ARCH_ARM)
ff_ac3dsp_init_arm(c, bit_exact);

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@ -81,6 +81,25 @@ typedef struct AC3DSPContext {
* constraints: multiple of 32 greater than zero
*/
void (*float_to_fixed24)(int32_t *dst, const float *src, unsigned int len);
/**
* Calculate bit allocation pointers.
* The SNR is the difference between the masking curve and the signal. AC-3
* uses this value for each frequency bin to allocate bits. The snroffset
* parameter is a global adjustment to the SNR for all bins.
*
* @param[in] mask masking curve
* @param[in] psd signal power for each frequency bin
* @param[in] start starting bin location
* @param[in] end ending bin location
* @param[in] snr_offset SNR adjustment
* @param[in] floor noise floor
* @param[in] bap_tab look-up table for bit allocation pointers
* @param[out] bap bit allocation pointers
*/
void (*bit_alloc_calc_bap)(int16_t *mask, int16_t *psd, int start, int end,
int snr_offset, int floor,
const uint8_t *bap_tab, uint8_t *bap);
} AC3DSPContext;
void ff_ac3dsp_init (AC3DSPContext *c, int bit_exact);

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@ -1047,7 +1047,7 @@ static int bit_alloc(AC3EncodeContext *s, int snr_offset)
whenever we reuse exponents. */
block = s->blocks[blk].exp_ref_block[ch];
if (s->exp_strategy[ch][blk] != EXP_REUSE) {
ff_ac3_bit_alloc_calc_bap(block->mask[ch], block->psd[ch], 0,
s->ac3dsp.bit_alloc_calc_bap(block->mask[ch], block->psd[ch], 0,
s->nb_coefs[ch], snr_offset,
s->bit_alloc.floor, ff_ac3_bap_tab,
block->bap[ch]);

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@ -25,6 +25,12 @@
#include "libavutil/common.h"
#include "ac3.h"
#if CONFIG_HARDCODED_TABLES
# define HCONST const
#else
# define HCONST
#endif
extern const uint16_t ff_ac3_frame_size_tab[38][3];
extern const uint8_t ff_ac3_channels_tab[8];
extern const uint16_t ff_ac3_channel_layout_tab[8];
@ -44,6 +50,8 @@ extern const uint16_t ff_ac3_db_per_bit_tab[4];
extern const int16_t ff_ac3_floor_tab[8];
extern const uint16_t ff_ac3_fast_gain_tab[8];
extern const uint16_t ff_eac3_default_chmap[8];
extern const uint8_t ff_ac3_band_start_tab[AC3_CRITICAL_BANDS+1];
extern HCONST uint8_t ff_ac3_bin_to_band_tab[253];
/** Custom channel map locations bitmask
* Other channels described in documentation: