1
0
mirror of https://github.com/FFmpeg/FFmpeg.git synced 2024-11-26 19:01:44 +02:00

fmtconvert: port float_to_int16() x86 inline asm to yasm

This commit is contained in:
Justin Ruggles 2011-10-09 19:12:09 -04:00
parent 45add995de
commit 708ab7dd69
2 changed files with 55 additions and 76 deletions

View File

@ -24,6 +24,48 @@
SECTION_TEXT
;------------------------------------------------------------------------------
; void ff_float_to_int16(int16_t *dst, const float *src, long len);
;------------------------------------------------------------------------------
%macro FLOAT_TO_INT16 2
cglobal float_to_int16_%1, 3,3,%2, dst, src, len
add lenq, lenq
lea srcq, [srcq+2*lenq]
add dstq, lenq
neg lenq
.loop:
%ifidn %1, sse2
cvtps2dq m0, [srcq+2*lenq ]
cvtps2dq m1, [srcq+2*lenq+16]
packssdw m0, m1
mova [dstq+lenq], m0
%else
cvtps2pi m0, [srcq+2*lenq ]
cvtps2pi m1, [srcq+2*lenq+ 8]
cvtps2pi m2, [srcq+2*lenq+16]
cvtps2pi m3, [srcq+2*lenq+24]
packssdw m0, m1
packssdw m2, m3
mova [dstq+lenq ], m0
mova [dstq+lenq+8], m2
%endif
add lenq, 16
js .loop
%ifnidn %1, sse2
emms
%endif
REP_RET
%endmacro
INIT_XMM
FLOAT_TO_INT16 sse2, 2
INIT_MMX
FLOAT_TO_INT16 sse, 0
%define cvtps2pi pf2id
FLOAT_TO_INT16 3dnow, 0
%undef cvtps2pi
%macro PSWAPD_SSE 2
pshufw %1, %2, 0x4e
%endmacro

View File

@ -70,80 +70,16 @@ static void int32_to_float_fmul_scalar_sse2(float *dst, const int *src, float mu
);
}
static void float_to_int16_3dnow(int16_t *dst, const float *src, long len){
x86_reg reglen = len;
// not bit-exact: pf2id uses different rounding than C and SSE
__asm__ volatile(
"add %0 , %0 \n\t"
"lea (%2,%0,2) , %2 \n\t"
"add %0 , %1 \n\t"
"neg %0 \n\t"
"1: \n\t"
"pf2id (%2,%0,2) , %%mm0 \n\t"
"pf2id 8(%2,%0,2) , %%mm1 \n\t"
"pf2id 16(%2,%0,2) , %%mm2 \n\t"
"pf2id 24(%2,%0,2) , %%mm3 \n\t"
"packssdw %%mm1 , %%mm0 \n\t"
"packssdw %%mm3 , %%mm2 \n\t"
"movq %%mm0 , (%1,%0) \n\t"
"movq %%mm2 , 8(%1,%0) \n\t"
"add $16 , %0 \n\t"
" js 1b \n\t"
"femms \n\t"
:"+r"(reglen), "+r"(dst), "+r"(src)
);
}
#if HAVE_YASM
static void float_to_int16_sse(int16_t *dst, const float *src, long len){
x86_reg reglen = len;
__asm__ volatile(
"add %0 , %0 \n\t"
"lea (%2,%0,2) , %2 \n\t"
"add %0 , %1 \n\t"
"neg %0 \n\t"
"1: \n\t"
"cvtps2pi (%2,%0,2) , %%mm0 \n\t"
"cvtps2pi 8(%2,%0,2) , %%mm1 \n\t"
"cvtps2pi 16(%2,%0,2) , %%mm2 \n\t"
"cvtps2pi 24(%2,%0,2) , %%mm3 \n\t"
"packssdw %%mm1 , %%mm0 \n\t"
"packssdw %%mm3 , %%mm2 \n\t"
"movq %%mm0 , (%1,%0) \n\t"
"movq %%mm2 , 8(%1,%0) \n\t"
"add $16 , %0 \n\t"
" js 1b \n\t"
"emms \n\t"
:"+r"(reglen), "+r"(dst), "+r"(src)
);
}
static void float_to_int16_sse2(int16_t *dst, const float *src, long len){
x86_reg reglen = len;
__asm__ volatile(
"add %0 , %0 \n\t"
"lea (%2,%0,2) , %2 \n\t"
"add %0 , %1 \n\t"
"neg %0 \n\t"
"1: \n\t"
"cvtps2dq (%2,%0,2) , %%xmm0 \n\t"
"cvtps2dq 16(%2,%0,2) , %%xmm1 \n\t"
"packssdw %%xmm1 , %%xmm0 \n\t"
"movdqa %%xmm0 , (%1,%0) \n\t"
"add $16 , %0 \n\t"
" js 1b \n\t"
:"+r"(reglen), "+r"(dst), "+r"(src)
);
}
void ff_float_to_int16_3dnow(int16_t *dst, const float *src, long len);
void ff_float_to_int16_sse (int16_t *dst, const float *src, long len);
void ff_float_to_int16_sse2 (int16_t *dst, const float *src, long len);
void ff_float_to_int16_interleave6_sse(int16_t *dst, const float **src, int len);
void ff_float_to_int16_interleave6_3dnow(int16_t *dst, const float **src, int len);
void ff_float_to_int16_interleave6_3dn2(int16_t *dst, const float **src, int len);
#if !HAVE_YASM
#define ff_float_to_int16_interleave6_sse(a,b,c) float_to_int16_interleave_misc_sse(a,b,c,6)
#define ff_float_to_int16_interleave6_3dnow(a,b,c) float_to_int16_interleave_misc_3dnow(a,b,c,6)
#define ff_float_to_int16_interleave6_3dn2(a,b,c) float_to_int16_interleave_misc_3dnow(a,b,c,6)
#endif
#define ff_float_to_int16_interleave6_sse2 ff_float_to_int16_interleave6_sse
#define FLOAT_TO_INT16_INTERLEAVE(cpu, body) \
@ -152,7 +88,7 @@ static av_noinline void float_to_int16_interleave_misc_##cpu(int16_t *dst, const
DECLARE_ALIGNED(16, int16_t, tmp)[len];\
int i,j,c;\
for(c=0; c<channels; c++){\
float_to_int16_##cpu(tmp, src[c], len);\
ff_float_to_int16_##cpu(tmp, src[c], len);\
for(i=0, j=c; i<len; i++, j+=channels)\
dst[j] = tmp[i];\
}\
@ -160,7 +96,7 @@ static av_noinline void float_to_int16_interleave_misc_##cpu(int16_t *dst, const
\
static void float_to_int16_interleave_##cpu(int16_t *dst, const float **src, long len, int channels){\
if(channels==1)\
float_to_int16_##cpu(dst, src[0], len);\
ff_float_to_int16_##cpu(dst, src[0], len);\
else if(channels==2){\
x86_reg reglen = len; \
const float *src0 = src[0];\
@ -235,7 +171,6 @@ static void float_to_int16_interleave_3dn2(int16_t *dst, const float **src, long
float_to_int16_interleave_3dnow(dst, src, len, channels);
}
#if HAVE_YASM
void ff_float_interleave2_mmx(float *dst, const float **src, unsigned int len);
void ff_float_interleave2_sse(float *dst, const float **src, unsigned int len);
@ -272,11 +207,10 @@ void ff_fmt_convert_init_x86(FmtConvertContext *c, AVCodecContext *avctx)
if (mm_flags & AV_CPU_FLAG_MMX) {
#if HAVE_YASM
c->float_interleave = float_interleave_mmx;
#endif
if(mm_flags & AV_CPU_FLAG_3DNOW){
if(!(avctx->flags & CODEC_FLAG_BITEXACT)){
c->float_to_int16 = float_to_int16_3dnow;
c->float_to_int16 = ff_float_to_int16_3dnow;
c->float_to_int16_interleave = float_to_int16_interleave_3dnow;
}
}
@ -285,18 +219,21 @@ void ff_fmt_convert_init_x86(FmtConvertContext *c, AVCodecContext *avctx)
c->float_to_int16_interleave = float_to_int16_interleave_3dn2;
}
}
#endif
if(mm_flags & AV_CPU_FLAG_SSE){
c->int32_to_float_fmul_scalar = int32_to_float_fmul_scalar_sse;
c->float_to_int16 = float_to_int16_sse;
c->float_to_int16_interleave = float_to_int16_interleave_sse;
#if HAVE_YASM
c->float_to_int16 = ff_float_to_int16_sse;
c->float_to_int16_interleave = float_to_int16_interleave_sse;
c->float_interleave = float_interleave_sse;
#endif
}
if(mm_flags & AV_CPU_FLAG_SSE2){
c->int32_to_float_fmul_scalar = int32_to_float_fmul_scalar_sse2;
c->float_to_int16 = float_to_int16_sse2;
#if HAVE_YASM
c->float_to_int16 = ff_float_to_int16_sse2;
c->float_to_int16_interleave = float_to_int16_interleave_sse2;
#endif
}
}
}