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VC1: don't use vc1_put_block() in vc1_decode_i_blocks_adv().
Advanced profile never uses "range reduction", so vc1_put_block() quite literally just calls put_pixels_clamped() from vc1_decode_i_blocks_adv(). By inlining the function, we can prevent calling IDCT8x8 if CODEC_FLAG_GRAY is set, and we don't have to scale the coeffs in the [0,256] range, but can instead use put_signed_pixels_clamped().
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@ -2704,7 +2704,7 @@ static void vc1_decode_i_blocks(VC1Context *v)
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*/
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static void vc1_decode_i_blocks_adv(VC1Context *v)
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{
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int k, j;
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int k;
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MpegEncContext *s = &v->s;
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int cbp, val;
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uint8_t *coded_val;
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@ -2747,7 +2747,14 @@ static void vc1_decode_i_blocks_adv(VC1Context *v)
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s->mb_x = 0;
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ff_init_block_index(s);
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for(;s->mb_x < s->mb_width; s->mb_x++) {
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uint8_t *dst[6];
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ff_update_block_index(s);
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dst[0] = s->dest[0];
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dst[1] = dst[0] + 8;
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dst[2] = s->dest[0] + s->linesize * 8;
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dst[3] = dst[2] + 8;
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dst[4] = s->dest[1];
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dst[5] = s->dest[2];
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s->dsp.clear_blocks(s->block[0]);
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mb_pos = s->mb_x + s->mb_y * s->mb_stride;
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s->current_picture.mb_type[mb_pos] = MB_TYPE_INTRA;
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@ -2791,11 +2798,12 @@ static void vc1_decode_i_blocks_adv(VC1Context *v)
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vc1_decode_i_block_adv(v, s->block[k], k, val, (k<4)? v->codingset : v->codingset2, mquant);
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if (k > 3 && (s->flags & CODEC_FLAG_GRAY)) continue;
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v->vc1dsp.vc1_inv_trans_8x8(s->block[k]);
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for(j = 0; j < 64; j++) s->block[k][j] += 128;
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s->dsp.put_signed_pixels_clamped(s->block[k], dst[k],
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k & 4 ? s->uvlinesize : s->linesize);
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}
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vc1_put_block(v, s->block);
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if(overlap) {
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if(s->mb_x) {
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v->vc1dsp.vc1_h_overlap(s->dest[0], s->linesize);
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