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rv34: clean a bit availability checks.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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@ -472,26 +472,26 @@ static void rv34_pred_mv(RV34DecContext *r, int block_type, int subblock_no, int
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int A[2] = {0}, B[2], C[2];
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int i, j;
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int mx, my;
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int avail_index = avail_indexes[subblock_no];
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int* avail = r->avail_cache + avail_indexes[subblock_no];
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int c_off = part_sizes_w[block_type];
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mv_pos += (subblock_no & 1) + (subblock_no >> 1)*s->b8_stride;
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if(subblock_no == 3)
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c_off = -1;
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if(r->avail_cache[avail_index - 1]){
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if(avail[-1]){
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A[0] = s->current_picture_ptr->f.motion_val[0][mv_pos-1][0];
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A[1] = s->current_picture_ptr->f.motion_val[0][mv_pos-1][1];
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}
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if(r->avail_cache[avail_index - 4]){
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if(avail[-4]){
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B[0] = s->current_picture_ptr->f.motion_val[0][mv_pos-s->b8_stride][0];
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B[1] = s->current_picture_ptr->f.motion_val[0][mv_pos-s->b8_stride][1];
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}else{
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B[0] = A[0];
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B[1] = A[1];
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}
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if(!r->avail_cache[avail_index - 4 + c_off]){
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if(r->avail_cache[avail_index - 4] && (r->avail_cache[avail_index - 1] || r->rv30)){
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if(!avail[c_off-4]){
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if(avail[-4] && (avail[-1] || r->rv30)){
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C[0] = s->current_picture_ptr->f.motion_val[0][mv_pos-s->b8_stride-1][0];
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C[1] = s->current_picture_ptr->f.motion_val[0][mv_pos-s->b8_stride-1][1];
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}else{
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@ -611,21 +611,21 @@ static void rv34_pred_mv_rv3(RV34DecContext *r, int block_type, int dir)
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int A[2] = {0}, B[2], C[2];
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int i, j, k;
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int mx, my;
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int avail_index = avail_indexes[0];
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int* avail = r->avail_cache + avail_indexes[0];
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if(r->avail_cache[avail_index - 1]){
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if(avail[-1]){
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A[0] = s->current_picture_ptr->f.motion_val[0][mv_pos - 1][0];
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A[1] = s->current_picture_ptr->f.motion_val[0][mv_pos - 1][1];
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}
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if(r->avail_cache[avail_index - 4]){
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if(avail[-4]){
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B[0] = s->current_picture_ptr->f.motion_val[0][mv_pos - s->b8_stride][0];
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B[1] = s->current_picture_ptr->f.motion_val[0][mv_pos - s->b8_stride][1];
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}else{
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B[0] = A[0];
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B[1] = A[1];
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}
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if(!r->avail_cache[avail_index - 4 + 2]){
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if(r->avail_cache[avail_index - 4] && (r->avail_cache[avail_index - 1])){
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if(!avail[-4 + 2]){
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if(avail[-4] && (avail[-1])){
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C[0] = s->current_picture_ptr->f.motion_val[0][mv_pos - s->b8_stride - 1][0];
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C[1] = s->current_picture_ptr->f.motion_val[0][mv_pos - s->b8_stride - 1][1];
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}else{
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