1
0
mirror of https://github.com/FFmpeg/FFmpeg.git synced 2025-08-10 06:10:52 +02:00

avfilter/vf_vibrance: reduce copy operations

This commit is contained in:
Paul B Mahol
2023-01-19 10:04:15 +01:00
parent acd87d41f2
commit 725328672a

View File

@@ -29,6 +29,7 @@
#define R 0 #define R 0
#define G 1 #define G 1
#define B 2 #define B 2
#define A 3
typedef struct VibranceContext { typedef struct VibranceContext {
const AVClass *class; const AVClass *class;
@@ -51,10 +52,16 @@ static inline float lerpf(float v0, float v1, float f)
return v0 + (v1 - v0) * f; return v0 + (v1 - v0) * f;
} }
typedef struct ThreadData {
AVFrame *out, *in;
} ThreadData;
static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs) static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
{ {
VibranceContext *s = avctx->priv; VibranceContext *s = avctx->priv;
AVFrame *frame = arg; ThreadData *td = arg;
AVFrame *frame = td->out;
AVFrame *in = td->in;
const int width = frame->width; const int width = frame->width;
const int height = frame->height; const int height = frame->height;
const float scale = 1.f / 255.f; const float scale = 1.f / 255.f;
@@ -74,15 +81,25 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_
const int glinesize = frame->linesize[0]; const int glinesize = frame->linesize[0];
const int blinesize = frame->linesize[1]; const int blinesize = frame->linesize[1];
const int rlinesize = frame->linesize[2]; const int rlinesize = frame->linesize[2];
const int alinesize = frame->linesize[3];
const int gslinesize = in->linesize[0];
const int bslinesize = in->linesize[1];
const int rslinesize = in->linesize[2];
const int aslinesize = in->linesize[3];
const uint8_t *gsrc = in->data[0] + slice_start * glinesize;
const uint8_t *bsrc = in->data[1] + slice_start * blinesize;
const uint8_t *rsrc = in->data[2] + slice_start * rlinesize;
uint8_t *gptr = frame->data[0] + slice_start * glinesize; uint8_t *gptr = frame->data[0] + slice_start * glinesize;
uint8_t *bptr = frame->data[1] + slice_start * blinesize; uint8_t *bptr = frame->data[1] + slice_start * blinesize;
uint8_t *rptr = frame->data[2] + slice_start * rlinesize; uint8_t *rptr = frame->data[2] + slice_start * rlinesize;
const uint8_t *asrc = in->data[3];
uint8_t *aptr = frame->data[3];
for (int y = slice_start; y < slice_end; y++) { for (int y = slice_start; y < slice_end; y++) {
for (int x = 0; x < width; x++) { for (int x = 0; x < width; x++) {
float g = gptr[x] * scale; float g = gsrc[x] * scale;
float b = bptr[x] * scale; float b = bsrc[x] * scale;
float r = rptr[x] * scale; float r = rsrc[x] * scale;
float max_color = FFMAX3(r, g, b); float max_color = FFMAX3(r, g, b);
float min_color = FFMIN3(r, g, b); float min_color = FFMIN3(r, g, b);
float color_saturation = max_color - min_color; float color_saturation = max_color - min_color;
@@ -100,6 +117,12 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_
rptr[x] = av_clip_uint8(r * 255.f); rptr[x] = av_clip_uint8(r * 255.f);
} }
if (aptr && alinesize && frame != in)
memcpy(aptr + alinesize * y, asrc + aslinesize * y, width);
gsrc += gslinesize;
bsrc += bslinesize;
rsrc += rslinesize;
gptr += glinesize; gptr += glinesize;
bptr += blinesize; bptr += blinesize;
rptr += rlinesize; rptr += rlinesize;
@@ -111,7 +134,9 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_
static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs) static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
{ {
VibranceContext *s = avctx->priv; VibranceContext *s = avctx->priv;
AVFrame *frame = arg; ThreadData *td = arg;
AVFrame *frame = td->out;
AVFrame *in = td->in;
const int depth = s->depth; const int depth = s->depth;
const float max = (1 << depth) - 1; const float max = (1 << depth) - 1;
const float scale = 1.f / max; const float scale = 1.f / max;
@@ -130,18 +155,28 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
const float srintensity = alternate * FFSIGN(rintensity); const float srintensity = alternate * FFSIGN(rintensity);
const int slice_start = (height * jobnr) / nb_jobs; const int slice_start = (height * jobnr) / nb_jobs;
const int slice_end = (height * (jobnr + 1)) / nb_jobs; const int slice_end = (height * (jobnr + 1)) / nb_jobs;
const int gslinesize = in->linesize[0] / 2;
const int bslinesize = in->linesize[1] / 2;
const int rslinesize = in->linesize[2] / 2;
const int aslinesize = in->linesize[3] / 2;
const int glinesize = frame->linesize[0] / 2; const int glinesize = frame->linesize[0] / 2;
const int blinesize = frame->linesize[1] / 2; const int blinesize = frame->linesize[1] / 2;
const int rlinesize = frame->linesize[2] / 2; const int rlinesize = frame->linesize[2] / 2;
const int alinesize = frame->linesize[3] / 2;
const uint16_t *gsrc = (const uint16_t *)in->data[0] + slice_start * gslinesize;
const uint16_t *bsrc = (const uint16_t *)in->data[1] + slice_start * bslinesize;
const uint16_t *rsrc = (const uint16_t *)in->data[2] + slice_start * rslinesize;
uint16_t *gptr = (uint16_t *)frame->data[0] + slice_start * glinesize; uint16_t *gptr = (uint16_t *)frame->data[0] + slice_start * glinesize;
uint16_t *bptr = (uint16_t *)frame->data[1] + slice_start * blinesize; uint16_t *bptr = (uint16_t *)frame->data[1] + slice_start * blinesize;
uint16_t *rptr = (uint16_t *)frame->data[2] + slice_start * rlinesize; uint16_t *rptr = (uint16_t *)frame->data[2] + slice_start * rlinesize;
const uint16_t *asrc = (const uint16_t *)in->data[3];
uint16_t *aptr = (uint16_t *)frame->data[3];
for (int y = slice_start; y < slice_end; y++) { for (int y = slice_start; y < slice_end; y++) {
for (int x = 0; x < width; x++) { for (int x = 0; x < width; x++) {
float g = gptr[x] * scale; float g = gsrc[x] * scale;
float b = bptr[x] * scale; float b = bsrc[x] * scale;
float r = rptr[x] * scale; float r = rsrc[x] * scale;
float max_color = FFMAX3(r, g, b); float max_color = FFMAX3(r, g, b);
float min_color = FFMIN3(r, g, b); float min_color = FFMIN3(r, g, b);
float color_saturation = max_color - min_color; float color_saturation = max_color - min_color;
@@ -159,6 +194,12 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
rptr[x] = av_clip_uintp2_c(r * max, depth); rptr[x] = av_clip_uintp2_c(r * max, depth);
} }
if (aptr && alinesize && frame != in)
memcpy(aptr + alinesize * y, asrc + aslinesize * y, width * 2);
gsrc += gslinesize;
bsrc += bslinesize;
rsrc += rslinesize;
gptr += glinesize; gptr += glinesize;
bptr += blinesize; bptr += blinesize;
rptr += rlinesize; rptr += rlinesize;
@@ -170,7 +211,9 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs) static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
{ {
VibranceContext *s = avctx->priv; VibranceContext *s = avctx->priv;
AVFrame *frame = arg; ThreadData *td = arg;
AVFrame *frame = td->out;
AVFrame *in = td->in;
const int step = s->step; const int step = s->step;
const int width = frame->width; const int width = frame->width;
const int height = frame->height; const int height = frame->height;
@@ -181,6 +224,7 @@ static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb
const uint8_t roffset = s->rgba_map[R]; const uint8_t roffset = s->rgba_map[R];
const uint8_t goffset = s->rgba_map[G]; const uint8_t goffset = s->rgba_map[G];
const uint8_t boffset = s->rgba_map[B]; const uint8_t boffset = s->rgba_map[B];
const uint8_t aoffset = s->rgba_map[A];
const float intensity = s->intensity; const float intensity = s->intensity;
const float alternate = s->alternate ? 1.f : -1.f; const float alternate = s->alternate ? 1.f : -1.f;
const float gintensity = intensity * s->balance[0]; const float gintensity = intensity * s->balance[0];
@@ -192,13 +236,15 @@ static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb
const int slice_start = (height * jobnr) / nb_jobs; const int slice_start = (height * jobnr) / nb_jobs;
const int slice_end = (height * (jobnr + 1)) / nb_jobs; const int slice_end = (height * (jobnr + 1)) / nb_jobs;
const int linesize = frame->linesize[0]; const int linesize = frame->linesize[0];
const int slinesize = in->linesize[0];
const uint8_t *src = in->data[0] + slice_start * slinesize;
uint8_t *ptr = frame->data[0] + slice_start * linesize; uint8_t *ptr = frame->data[0] + slice_start * linesize;
for (int y = slice_start; y < slice_end; y++) { for (int y = slice_start; y < slice_end; y++) {
for (int x = 0; x < width; x++) { for (int x = 0; x < width; x++) {
float g = ptr[x * step + goffset] * scale; float g = src[x * step + goffset] * scale;
float b = ptr[x * step + boffset] * scale; float b = src[x * step + boffset] * scale;
float r = ptr[x * step + roffset] * scale; float r = src[x * step + roffset] * scale;
float max_color = FFMAX3(r, g, b); float max_color = FFMAX3(r, g, b);
float min_color = FFMIN3(r, g, b); float min_color = FFMIN3(r, g, b);
float color_saturation = max_color - min_color; float color_saturation = max_color - min_color;
@@ -214,9 +260,13 @@ static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb
ptr[x * step + goffset] = av_clip_uint8(g * 255.f); ptr[x * step + goffset] = av_clip_uint8(g * 255.f);
ptr[x * step + boffset] = av_clip_uint8(b * 255.f); ptr[x * step + boffset] = av_clip_uint8(b * 255.f);
ptr[x * step + roffset] = av_clip_uint8(r * 255.f); ptr[x * step + roffset] = av_clip_uint8(r * 255.f);
if (frame != in)
ptr[x * step + aoffset] = src[x * step + aoffset];
} }
ptr += linesize; ptr += linesize;
src += slinesize;
} }
return 0; return 0;
@@ -225,7 +275,9 @@ static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb
static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs) static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
{ {
VibranceContext *s = avctx->priv; VibranceContext *s = avctx->priv;
AVFrame *frame = arg; ThreadData *td = arg;
AVFrame *frame = td->out;
AVFrame *in = td->in;
const int step = s->step; const int step = s->step;
const int depth = s->depth; const int depth = s->depth;
const float max = (1 << depth) - 1; const float max = (1 << depth) - 1;
@@ -236,6 +288,7 @@ static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int n
const uint8_t roffset = s->rgba_map[R]; const uint8_t roffset = s->rgba_map[R];
const uint8_t goffset = s->rgba_map[G]; const uint8_t goffset = s->rgba_map[G];
const uint8_t boffset = s->rgba_map[B]; const uint8_t boffset = s->rgba_map[B];
const uint8_t aoffset = s->rgba_map[A];
const int width = frame->width; const int width = frame->width;
const int height = frame->height; const int height = frame->height;
const float intensity = s->intensity; const float intensity = s->intensity;
@@ -249,13 +302,15 @@ static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int n
const int slice_start = (height * jobnr) / nb_jobs; const int slice_start = (height * jobnr) / nb_jobs;
const int slice_end = (height * (jobnr + 1)) / nb_jobs; const int slice_end = (height * (jobnr + 1)) / nb_jobs;
const int linesize = frame->linesize[0] / 2; const int linesize = frame->linesize[0] / 2;
const int slinesize = in->linesize[0] / 2;
const uint16_t *src = (const uint16_t *)in->data[0] + slice_start * slinesize;
uint16_t *ptr = (uint16_t *)frame->data[0] + slice_start * linesize; uint16_t *ptr = (uint16_t *)frame->data[0] + slice_start * linesize;
for (int y = slice_start; y < slice_end; y++) { for (int y = slice_start; y < slice_end; y++) {
for (int x = 0; x < width; x++) { for (int x = 0; x < width; x++) {
float g = ptr[x * step + goffset] * scale; float g = src[x * step + goffset] * scale;
float b = ptr[x * step + boffset] * scale; float b = src[x * step + boffset] * scale;
float r = ptr[x * step + roffset] * scale; float r = src[x * step + roffset] * scale;
float max_color = FFMAX3(r, g, b); float max_color = FFMAX3(r, g, b);
float min_color = FFMIN3(r, g, b); float min_color = FFMIN3(r, g, b);
float color_saturation = max_color - min_color; float color_saturation = max_color - min_color;
@@ -271,25 +326,46 @@ static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int n
ptr[x * step + goffset] = av_clip_uintp2_c(g * max, depth); ptr[x * step + goffset] = av_clip_uintp2_c(g * max, depth);
ptr[x * step + boffset] = av_clip_uintp2_c(b * max, depth); ptr[x * step + boffset] = av_clip_uintp2_c(b * max, depth);
ptr[x * step + roffset] = av_clip_uintp2_c(r * max, depth); ptr[x * step + roffset] = av_clip_uintp2_c(r * max, depth);
if (frame != in)
ptr[x * step + aoffset] = src[x * step + aoffset];
} }
ptr += linesize; ptr += linesize;
src += slinesize;
} }
return 0; return 0;
} }
static int filter_frame(AVFilterLink *link, AVFrame *frame) static int filter_frame(AVFilterLink *link, AVFrame *in)
{ {
AVFilterContext *avctx = link->dst; AVFilterContext *avctx = link->dst;
AVFilterLink *outlink = avctx->outputs[0];
VibranceContext *s = avctx->priv; VibranceContext *s = avctx->priv;
ThreadData td;
AVFrame *out;
int res; int res;
if (res = ff_filter_execute(avctx, s->do_slice, frame, NULL, if (av_frame_is_writable(in)) {
FFMIN(frame->height, ff_filter_get_nb_threads(avctx)))) out = in;
} else {
out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
if (!out) {
av_frame_free(&in);
return AVERROR(ENOMEM);
}
av_frame_copy_props(out, in);
}
td.out = out;
td.in = in;
if (res = ff_filter_execute(avctx, s->do_slice, &td, NULL,
FFMIN(out->height, ff_filter_get_nb_threads(avctx))))
return res; return res;
return ff_filter_frame(avctx->outputs[0], frame); if (out != in)
av_frame_free(&in);
return ff_filter_frame(outlink, out);
} }
static const enum AVPixelFormat pixel_fmts[] = { static const enum AVPixelFormat pixel_fmts[] = {
@@ -335,7 +411,6 @@ static const AVFilterPad vibrance_inputs[] = {
{ {
.name = "default", .name = "default",
.type = AVMEDIA_TYPE_VIDEO, .type = AVMEDIA_TYPE_VIDEO,
.flags = AVFILTERPAD_FLAG_NEEDS_WRITABLE,
.filter_frame = filter_frame, .filter_frame = filter_frame,
.config_props = config_input, .config_props = config_input,
}, },