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Don't pre-calculate first_pixel
3.6% faster on Elephants_Dream_HD-q7-aq7.ogg on my penryn Originally committed as revision 21781 to svn://svn.ffmpeg.org/ffmpeg/trunk
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parent
a8de390163
commit
735acf567c
101
libavcodec/vp3.c
101
libavcodec/vp3.c
@ -53,9 +53,6 @@ typedef struct Coeff {
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//FIXME split things out into their own arrays
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typedef struct Vp3Fragment {
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Coeff *next_coeff;
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/* address of first pixel taking into account which plane the fragment
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* lives on as well as the plane stride */
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int first_pixel;
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/* this is the macroblock that the fragment belongs to */
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uint16_t macroblock;
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uint8_t coding_method;
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@ -163,6 +160,7 @@ typedef struct Vp3DecodeContext {
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Coeff *coeffs;
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Coeff *next_coeff;
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int fragment_start[3];
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int data_offset[3];
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ScanTable scantable;
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@ -178,7 +176,6 @@ typedef struct Vp3DecodeContext {
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* which of the fragments are coded */
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int *coded_fragment_list;
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int coded_fragment_list_index;
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int pixel_addresses_initialized;
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/* track which fragments have already been decoded; called 'fast'
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* because this data structure avoids having to iterate through every
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@ -1401,6 +1398,7 @@ static void apply_loop_filter(Vp3DecodeContext *s, int plane, int ystart, int ye
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int stride = s->current_frame.linesize[plane];
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uint8_t *plane_data = s->current_frame.data [plane];
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if (!s->flipped_image) stride = -stride;
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plane_data += s->data_offset[plane] + 8*ystart*stride;
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for (y = ystart; y < yend; y++) {
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@ -1414,14 +1412,14 @@ static void apply_loop_filter(Vp3DecodeContext *s, int plane, int ystart, int ye
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/* do not perform left edge filter for left columns frags */
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if (x > 0) {
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s->dsp.vp3_h_loop_filter(
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plane_data + s->all_fragments[fragment].first_pixel,
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plane_data + 8*x,
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stride, bounding_values);
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}
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/* do not perform top edge filter for top row fragments */
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if (y > 0) {
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s->dsp.vp3_v_loop_filter(
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plane_data + s->all_fragments[fragment].first_pixel,
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plane_data + 8*x,
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stride, bounding_values);
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}
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@ -1431,7 +1429,7 @@ static void apply_loop_filter(Vp3DecodeContext *s, int plane, int ystart, int ye
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if ((x < width - 1) &&
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(s->all_fragments[fragment + 1].coding_method == MODE_COPY)) {
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s->dsp.vp3_h_loop_filter(
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plane_data + s->all_fragments[fragment + 1].first_pixel,
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plane_data + 8*x + 8,
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stride, bounding_values);
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}
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@ -1441,13 +1439,14 @@ static void apply_loop_filter(Vp3DecodeContext *s, int plane, int ystart, int ye
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if ((y < height - 1) &&
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(s->all_fragments[fragment + width].coding_method == MODE_COPY)) {
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s->dsp.vp3_v_loop_filter(
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plane_data + s->all_fragments[fragment + width].first_pixel,
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plane_data + 8*x + 8*stride,
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stride, bounding_values);
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}
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}
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fragment++;
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}
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plane_data += 8*stride;
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}
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}
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@ -1501,9 +1500,9 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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return;
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for (plane = 0; plane < 3; plane++) {
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uint8_t *output_plane = s->current_frame.data [plane];
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uint8_t * last_plane = s-> last_frame.data [plane];
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uint8_t *golden_plane = s-> golden_frame.data [plane];
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uint8_t *output_plane = s->current_frame.data [plane] + s->data_offset[plane];
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uint8_t * last_plane = s-> last_frame.data [plane] + s->data_offset[plane];
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uint8_t *golden_plane = s-> golden_frame.data [plane] + s->data_offset[plane];
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int stride = s->current_frame.linesize[plane];
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int plane_width = s->width >> !!plane;
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int plane_height = s->height >> !!plane;
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@ -1522,6 +1521,7 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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/* for each fragment in a row... */
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for (x = 0; x < plane_width; x += 8, i++) {
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int first_pixel = y*stride + x;
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if ((i < 0) || (i >= s->fragment_count)) {
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av_log(s->avctx, AV_LOG_ERROR, " vp3:render_slice(): bad fragment number (%d)\n", i);
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@ -1538,7 +1538,7 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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else
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motion_source= last_plane;
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motion_source += s->all_fragments[i].first_pixel;
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motion_source += first_pixel;
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motion_halfpel_index = 0;
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/* sort out the motion vector if this fragment is coded
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@ -1584,12 +1584,12 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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put_no_rnd_pixels_tab is better optimzed */
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if(motion_halfpel_index != 3){
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s->dsp.put_no_rnd_pixels_tab[1][motion_halfpel_index](
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output_plane + s->all_fragments[i].first_pixel,
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output_plane + first_pixel,
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motion_source, stride, 8);
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}else{
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int d= (motion_x ^ motion_y)>>31; // d is 0 if motion_x and _y have the same sign, else -1
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s->dsp.put_no_rnd_pixels_l2[1](
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output_plane + s->all_fragments[i].first_pixel,
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output_plane + first_pixel,
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motion_source - d,
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motion_source + stride + 1 + d,
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stride, 8);
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@ -1622,12 +1622,12 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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if(s->avctx->idct_algo!=FF_IDCT_VP3)
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block[0] += 128<<3;
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s->dsp.idct_put(
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output_plane + s->all_fragments[i].first_pixel,
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output_plane + first_pixel,
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stride,
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block);
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} else {
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s->dsp.idct_add(
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output_plane + s->all_fragments[i].first_pixel,
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output_plane + first_pixel,
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stride,
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block);
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}
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@ -1635,8 +1635,8 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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/* copy directly from the previous frame */
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s->dsp.put_pixels_tab[1][0](
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output_plane + s->all_fragments[i].first_pixel,
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last_plane + s->all_fragments[i].first_pixel,
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output_plane + first_pixel,
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last_plane + first_pixel,
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stride, 8);
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}
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@ -1661,54 +1661,6 @@ static void render_slice(Vp3DecodeContext *s, int slice)
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vp3_draw_horiz_band(s, 16*slice);
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}
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/*
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* This function computes the first pixel addresses for each fragment.
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* This function needs to be invoked after the first frame is allocated
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* so that it has access to the plane strides.
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*/
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static void vp3_calculate_pixel_addresses(Vp3DecodeContext *s)
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{
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#define Y_INITIAL(chroma_shift) s->flipped_image ? 1 : s->fragment_height >> chroma_shift
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#define Y_FINISHED(chroma_shift) s->flipped_image ? y <= s->fragment_height >> chroma_shift : y > 0
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int i, x, y;
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const int y_inc = s->flipped_image ? 1 : -1;
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/* figure out the first pixel addresses for each of the fragments */
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/* Y plane */
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i = 0;
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for (y = Y_INITIAL(0); Y_FINISHED(0); y += y_inc) {
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for (x = 0; x < s->fragment_width; x++) {
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s->all_fragments[i++].first_pixel =
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s->golden_frame.linesize[0] * y * FRAGMENT_PIXELS -
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s->golden_frame.linesize[0] +
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x * FRAGMENT_PIXELS;
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}
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}
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/* U plane */
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i = s->fragment_start[1];
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for (y = Y_INITIAL(1); Y_FINISHED(1); y += y_inc) {
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for (x = 0; x < s->fragment_width / 2; x++) {
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s->all_fragments[i++].first_pixel =
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s->golden_frame.linesize[1] * y * FRAGMENT_PIXELS -
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s->golden_frame.linesize[1] +
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x * FRAGMENT_PIXELS;
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}
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}
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/* V plane */
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i = s->fragment_start[2];
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for (y = Y_INITIAL(1); Y_FINISHED(1); y += y_inc) {
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for (x = 0; x < s->fragment_width / 2; x++) {
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s->all_fragments[i++].first_pixel =
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s->golden_frame.linesize[2] * y * FRAGMENT_PIXELS -
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s->golden_frame.linesize[2] +
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x * FRAGMENT_PIXELS;
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}
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}
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}
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/*
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* This is the ffmpeg/libavcodec API init function.
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*/
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@ -1775,7 +1727,6 @@ static av_cold int vp3_decode_init(AVCodecContext *avctx)
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s->coeffs = av_malloc(s->fragment_count * sizeof(Coeff) * 65);
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s->coded_fragment_list = av_malloc(s->fragment_count * sizeof(int));
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s->fast_fragment_list = av_malloc(s->fragment_count * sizeof(int));
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s->pixel_addresses_initialized = 0;
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if (!s->superblock_coding || !s->all_fragments || !s->coeff_counts ||
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!s->coeffs || !s->coded_fragment_list || !s->fast_fragment_list) {
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vp3_decode_end(avctx);
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@ -1996,17 +1947,10 @@ static int vp3_decode_frame(AVCodecContext *avctx,
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/* golden frame is also the current frame */
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s->current_frame= s->golden_frame;
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/* time to figure out pixel addresses? */
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if (!s->pixel_addresses_initialized)
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{
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vp3_calculate_pixel_addresses(s);
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s->pixel_addresses_initialized = 1;
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}
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} else {
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/* allocate a new current frame */
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s->current_frame.reference = 3;
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if (!s->pixel_addresses_initialized) {
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if (!s->golden_frame.data[0]) {
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av_log(s->avctx, AV_LOG_ERROR, "vp3: first frame not a keyframe\n");
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return -1;
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}
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@ -2042,6 +1986,13 @@ static int vp3_decode_frame(AVCodecContext *avctx,
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return -1;
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}
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for (i = 0; i < 3; i++) {
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if (s->flipped_image)
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s->data_offset[i] = 0;
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else
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s->data_offset[i] = ((s->height>>!!i)-1) * s->current_frame.linesize[i];
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}
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s->last_slice_end = 0;
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for (i = 0; i < s->macroblock_height; i++)
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render_slice(s, i);
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