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adx: add an adx muxer
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@ -108,7 +108,7 @@ easier to use. The changes are:
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- Discworld II BMV decoding support
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- VBLE Decoder
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- OS X Video Decoder Acceleration (VDA) support
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- CRI ADX audio format demuxer
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- CRI ADX audio format muxer and demuxer
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- Playstation Portable PMP format demuxer
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- PCM format support in OMA demuxer
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- CLJR encoder
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@ -122,7 +122,7 @@ library:
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@item Brute Force & Ignorance @tab @tab X
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@tab Used in the game Flash Traffic: City of Angels.
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@item BWF @tab X @tab X
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@item CRI ADX @tab @tab X
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@item CRI ADX @tab X @tab X
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@tab Audio-only format used in console video games.
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@item Discworld II BMV @tab @tab X
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@item Interplay C93 @tab @tab X
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@ -22,6 +22,7 @@ OBJS-$(CONFIG_AAC_DEMUXER) += aacdec.o rawdec.o
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OBJS-$(CONFIG_AC3_DEMUXER) += ac3dec.o rawdec.o
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OBJS-$(CONFIG_AC3_MUXER) += rawenc.o
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OBJS-$(CONFIG_ADX_DEMUXER) += adxdec.o
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OBJS-$(CONFIG_ADX_MUXER) += rawenc.o
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OBJS-$(CONFIG_ADTS_MUXER) += adtsenc.o
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OBJS-$(CONFIG_AEA_DEMUXER) += aea.o pcm.o
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OBJS-$(CONFIG_AIFF_DEMUXER) += aiffdec.o riff.o pcm.o
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@ -52,7 +52,7 @@ void av_register_all(void)
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REGISTER_DEMUXER (AAC, aac);
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REGISTER_MUXDEMUX (AC3, ac3);
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REGISTER_MUXER (ADTS, adts);
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REGISTER_DEMUXER (ADX, adx);
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REGISTER_MUXDEMUX (ADX, adx);
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REGISTER_DEMUXER (AEA, aea);
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REGISTER_MUXDEMUX (AIFF, aiff);
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REGISTER_MUXDEMUX (AMR, amr);
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@ -45,6 +45,18 @@ AVOutputFormat ff_ac3_muxer = {
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};
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#endif
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#if CONFIG_ADX_MUXER
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AVOutputFormat ff_adx_muxer = {
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.name = "adx",
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.long_name = NULL_IF_CONFIG_SMALL("CRI ADX"),
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.extensions = "adx",
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.audio_codec = CODEC_ID_ADPCM_ADX,
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.video_codec = CODEC_ID_NONE,
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.write_packet = ff_raw_write_packet,
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.flags = AVFMT_NOTIMESTAMPS,
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};
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#endif
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#if CONFIG_DIRAC_MUXER
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AVOutputFormat ff_dirac_muxer = {
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.name = "dirac",
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