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lavfi/metal: simplify fallback
Instead of using a fallback variable, just do an early return.
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@ -28,18 +28,19 @@ void ff_metal_compute_encoder_dispatch(id<MTLDevice> device,
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NSUInteger w = pipeline.threadExecutionWidth;
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NSUInteger h = pipeline.maxTotalThreadsPerThreadgroup / w;
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MTLSize threadsPerThreadgroup = MTLSizeMake(w, h, 1);
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BOOL fallback = YES;
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// MAC_OS_X_VERSION_10_15 is only defined on SDKs new enough to include its functionality (including iOS, tvOS, etc)
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#ifdef MAC_OS_X_VERSION_10_15
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if (@available(macOS 10.15, iOS 11, tvOS 14.5, *)) {
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if ([device supportsFamily:MTLGPUFamilyCommon3]) {
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MTLSize threadsPerGrid = MTLSizeMake(width, height, 1);
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[encoder dispatchThreads:threadsPerGrid threadsPerThreadgroup:threadsPerThreadgroup];
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fallback = NO;
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return;
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}
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}
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#endif
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if (fallback) {
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// Fallback path, if we took the above one we already returned so none of this is reached
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{
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MTLSize threadgroups = MTLSizeMake((width + w - 1) / w,
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(height + h - 1) / h,
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1);
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