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Redesign packet queue full check to be more robust.

Originally committed as revision 21555 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
Michael Niedermayer 2010-01-30 21:27:17 +00:00
parent ce2421a5c3
commit 79ee468365

View File

@ -49,9 +49,9 @@ const int program_birth_year = 2003;
//#define DEBUG_SYNC
#define MAX_VIDEOQ_SIZE (30 * 256 * 1024)
#define MAX_AUDIOQ_SIZE (20 * 16 * 1024)
#define MAX_SUBTITLEQ_SIZE (5 * 16 * 1024)
#define MAX_QUEUE_SIZE (15 * 1024 * 1024)
#define MIN_AUDIOQ_SIZE (20 * 16 * 1024)
#define MIN_FRAMES 5
/* SDL audio buffer size, in samples. Should be small to have precise
A/V sync as SDL does not have hardware buffer fullness info. */
@ -2026,9 +2026,10 @@ static int decode_thread(void *arg)
}
/* if the queue are full, no need to read more */
if (is->audioq.size > MAX_AUDIOQ_SIZE ||
is->videoq.size > MAX_VIDEOQ_SIZE ||
is->subtitleq.size > MAX_SUBTITLEQ_SIZE) {
if ( is->audioq.size + is->videoq.size + is->subtitleq.size > MAX_QUEUE_SIZE
|| ( (is->audioq .size > MIN_AUDIOQ_SIZE || is->audio_stream<0)
&& (is->videoq .nb_packets > MIN_FRAMES || is->video_stream<0)
&& (is->subtitleq.nb_packets > MIN_FRAMES || is->subtitle_stream<0))) {
/* wait 10 ms */
SDL_Delay(10);
continue;